Computer Games as a Sociocultural Phenomenon
Palgrave Macmillan, London
Chapter title |
‘Moral Management’: Dealing with Moral Concerns to Maintain Enjoyment of Violent Video Games
|
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Chapter number | 11 |
Book title |
Computer Games as a Sociocultural Phenomenon
|
Published by |
Palgrave Macmillan, London, January 2008
|
DOI | 10.1057/9780230583306_11 |
Book ISBNs |
978-1-349-36093-2, 978-0-230-58330-6
|
Authors |
Christoph Klimmt, Hannah Schmid, Andreas Nosper, Tilo Hartmann, Peter Vorderer |
Country | Count | As % |
---|---|---|
Unknown | 4 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Researcher | 1 | 25% |
Other | 1 | 25% |
Student > Master | 1 | 25% |
Unknown | 1 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 25% |
Computer Science | 1 | 25% |
Unknown | 2 | 50% |