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Human-Computer Interaction - INTERACT 2017

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Cover of 'Human-Computer Interaction - INTERACT 2017'

Table of Contents

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    Book Overview
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    Chapter 1 A Minimalist Approach for Identifying Affective States for Mobile Interaction Design
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    Chapter 2 Automatic Generation of User Interface Layouts for Alternative Screen Orientations
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    Chapter 3 Defining Gestural Interactions for Large Vertical Touch Displays
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    Chapter 4 MyCarMobile: A Travel Assistance Emergency Mobile App for Deaf People
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    Chapter 5 Touch Shadow Interaction and Continuous Directional User Interface for Smartphone
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    Chapter 6 Age-Related Effects of Task Difficulty on the Semantic Relevance of Query Reformulations
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    Chapter 7 Could People with Stereo-Deficiencies Have a Rich 3D Experience Using HMDs?
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    Chapter 8 How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet
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    Chapter 9 MeViTa: Interactive Visualizations to Help Older Adults with Their Medication Intake Using a Camera-Projector System
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    Chapter 10 Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction
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    Chapter 11 Comparing Two Approaches of Tactile Zooming on a Large Pin-Matrix Device
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    Chapter 12 Improve the Accessibility of Tactile Charts
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    Chapter 13 Investigations on Laterotactile Braille Reading
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    Chapter 14 Performance of Accessible Gesture-Based Indic Keyboard
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    Chapter 15 Designing Collaborative Co-Located Interaction for an Artistic Installation
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    Chapter 16 Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
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    Chapter 17 Haunting Space, Social Interaction in a Large-Scale Media Environment
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    Chapter 18 In-the-moment and Beyond: Combining Post-hoc and Real-Time Data for the Study of Audience Perception of Electronic Music Performance
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    Chapter 19 Piano Staircase: Exploring Movement-Based Meaning Making in Interacting with Ambient Media
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    Chapter 20 A Co-design Study of Digital Service Ideas in the Bus Context
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    Chapter 21 Designing for Financial Literacy: Co-design with Children in Rural Sri Lanka
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    Chapter 22 Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories
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    Chapter 23 Towards Participatory Prototyping with Older Adults with and Without Cognitive Impairment: Challenges and Lessons Learned
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    Chapter 24 Using Critical Incidents in Workshops to Inform eHealth Design
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    Chapter 25 A Confucian Look at Internet Censorship in China
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    Chapter 26 A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation
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    Chapter 27 Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness
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    Chapter 28 How Do You Want Your Chatbot? An Exploratory Wizard-of-Oz Study with Young, Urban Indians
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    Chapter 29 Capturing Design Decision Rationale with Decision Cards
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    Chapter 30 Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants
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    Chapter 31 Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
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    Chapter 32 On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-Based Cinematographic User Interface
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    Chapter 33 You’ve Got the Moves, We’ve Got the Motion – Understanding and Designing for Cinematographic Camera Motion Control
Attention for Chapter 31: Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
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Chapter title
Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
Chapter number 31
Book title
Human-Computer Interaction - INTERACT 2017
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-67744-6_31
Book ISBNs
978-3-31-967743-9, 978-3-31-967744-6
Authors

Judy Bowen, Anke Dittmar, Bowen, Judy, Dittmar, Anke

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Professor 1 25%
Other 1 25%
Student > Master 1 25%
Unknown 1 25%
Readers by discipline Count As %
Design 2 50%
Computer Science 1 25%
Unknown 1 25%