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Digital Da Vinci

Overview of attention for book
Attention for Chapter 8: The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study
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Mentioned by

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1 Google+ user

Citations

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3 Dimensions

Readers on

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20 Mendeley
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Chapter title
The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study
Chapter number 8
Book title
Digital Da Vinci
Published by
Springer New York, February 2016
DOI 10.1007/978-1-4939-0965-0_8
Book ISBNs
978-1-4939-0964-3, 978-1-4939-0965-0
Authors

Benjamin Cowley, Cowley, Benjamin

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 5%
Netherlands 1 5%
Unknown 18 90%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 30%
Student > Bachelor 6 30%
Researcher 2 10%
Student > Ph. D. Student 2 10%
Lecturer > Senior Lecturer 1 5%
Other 0 0%
Unknown 3 15%
Readers by discipline Count As %
Computer Science 12 60%
Engineering 2 10%
Social Sciences 1 5%
Economics, Econometrics and Finance 1 5%
Unknown 4 20%