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Design, User Experience, and Usability: Web, Mobile, and Product Design

Overview of attention for book
Cover of 'Design, User Experience, and Usability: Web, Mobile, and Product Design'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 User-Centered Soft Innovation in Established Business Fields
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    Chapter 2 The Adoption of Mobile Internet: Industry and Users Experiences
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    Chapter 3 Branding “for All”: Toward the Definition of Inclusive Toolkits of Analysis and Visual Communication for Brand Identities
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    Chapter 4 Studies on the Design Marketing Strategies in the Experiential Economy through the Case Study of ‘the Starbucks Company’
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    Chapter 5 A Dependency-Sharing Tool for Global Software Engineering
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    Chapter 6 Management of Individual and Organizational Design Knowledge
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    Chapter 7 Ultrabooks TM and Windows 8: A touchy UX Story
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    Chapter 8 The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior
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    Chapter 9 Web-Portal Solution for Supporting In-Country Reviews
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    Chapter 10 User Experience Transformation in Telco Companies: Turkcell Case
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    Chapter 11 Human-Centered Communication Planning: A Conceptual Approach
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    Chapter 12 Online Advertising as a New Story: Effects of User-Driven Photo Advertisement in Social Media
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    Chapter 13 An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil
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    Chapter 14 Design and Usability: A Case Study on Selecting Exhibitors for the National Fair of Craftwork – FENEARTE - Recife, PE, Brazil
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    Chapter 15 How to Design Experiences: Macro UX versus Micro UX Approach
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    Chapter 16 A User Centred Approach to Determining the Impact of Faster Broadband on Small and Medium Sized Enterprises
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    Chapter 17 A User Centred Approach to Evaluating the Future Demand for Bandwidth from Consumers
  19. Altmetric Badge
    Chapter 18 Design, User Experience, and Usability. Web, Mobile, and Product Design
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    Chapter 19 A User Experience Study of Airline Websites
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    Chapter 20 Exploring Offline Browsing Patterns to Enhance the Online Environment
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    Chapter 21 Usability of County Election Websites
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    Chapter 22 Analysis of Query Entries of a Job Search Engine
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    Chapter 23 The Effect of Feedback within Social Media in Tourism Experiences
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    Chapter 24 Fulfilled and Missed Requirements for Online Reservation Systems: An Empirical Investigation of Austrian and Swiss Hotels
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    Chapter 25 Geospatial Web Interfaces, Why Are They So “Complicated”?
  27. Altmetric Badge
    Chapter 26 Behind Livia’s Villa: A Case Study for the Devolution of Large Scale Interactive "in-site" to "on-line" Application
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    Chapter 27 Design, User Experience, and Usability. Web, Mobile, and Product Design
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    Chapter 28 Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities
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    Chapter 29 Evaluating Interaction with Websites: Case Study of a Government Website of the Brazilian Ministry of Labor and Employment
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    Chapter 30 From the Ground-Up: Role of Usability and Aesthetics Evaluation in Creating a Knowledge-Based Website for the U.S. Army Corps of Engineers
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    Chapter 31 Selection and Implementation of Navigation and Information Search Strategies in Bank Web Sites: Turkish Case
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    Chapter 32 Content as Conversation in Government Websites
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    Chapter 33 Re-thinking Bookmark Management – Less Choice Is More Efficient
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    Chapter 34 User-Centered Evaluation of a Discovery Layer System with Google Scholar
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    Chapter 35 Modeling Consumer Sensitivity for Product Design and Perceived Usability
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    Chapter 36 Developing ISO 9241-151 Product Certification Process: Challenges
  38. Altmetric Badge
    Chapter 37 Application of Virtual Reality Technologies in Consumer Product Usability
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    Chapter 38 User Experience on Product Display Page: At Tmall.com
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    Chapter 39 Evaluation of a New Cockpit Color Concept under Mesopic Lighting for Urban Driving
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    Chapter 40 Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space
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    Chapter 41 Design and Evaluation of a Predictive Model for Smartphone Selection
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    Chapter 42 TRIGGER: Maximizing Functional Effect of Using Products
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    Chapter 43 An Experimental Study for Applying Generative Design to Electronic Consumer Products
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    Chapter 44 dJOE: design Jigsaw On sitE
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    Chapter 45 A Proposal of Design Method of Obtaining the Construction Items of Mental Models in Product Design
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    Chapter 46 Design of Experience: Measuring the Co-production with the Consumer Engagement during the Product Development Process
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    Chapter 47 Open Design: Non-professional User-Designers Creating Products for Citizen Science: A Case Study of Beekeepers
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    Chapter 48 Design Guidelines for Coffee Vending Machines
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    Chapter 49 Beyond Comprehension: A Usability Study on User Instruction Manual for Stove with Steam Function
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    Chapter 50 The Relationship between Preference and Stare Duration on Bicycle
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    Chapter 51 Exploring Prior Experience and the Effects of Age on Product Interaction and Learning
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    Chapter 52 Visualizing Information Associated with Architectural Design Variations and Simulations
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    Chapter 53 Texture and Relative Movement in Moving Image
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    Chapter 54 Graphical Displays in Eco-Feedback: A Cognitive Approach
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    Chapter 55 Dot, Line, Network: Helping Individuals Make Sense of “New Data”
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    Chapter 56 Developing a Concept Interface Design of ATM Systems Based on Human-Centred Design Processes
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    Chapter 57 A Study of the Satisfaction Level of User Experience in Digital Media Space Accordance with Differences in Flow Characteristic
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    Chapter 58 Trial of Diagnostic to Find Preferable Job Using the Visual Image Information Interaction: Prototype Development and Evaluation in Global Human Resources Matching Site
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    Chapter 59 Scaffolding Computer Supported Argumentation Processes through Mini Map Based Interaction Techniques
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    Chapter 60 Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform
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    Chapter 61 Interactive Visualization of Evolving Force-Directed Graphs
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    Chapter 62 CHARM Pad: Ontology-Based Tool for Learning Systematic Knowledge about Nursing
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    Chapter 63 SysML-Based Approach for Automation Software Development – Explorative Usability Evaluation of the Provided Notation
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    Chapter 64 Usability Design and Testing of an Interface for Search and Retrieval of Social Web Data
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    Chapter 65 Looking beyond the Single Pane of Glass: Visualization and Perspective in Enterprise Network
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    Chapter 66 Investigating the Effect of Visualization on User Performance of Information Systems
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    Chapter 67 Effects of Domain Knowledge on User Performance and Perception in a Knowledge Domain Visualization System
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    Chapter 68 Exploring Information-Triage: Speculative Interface Tools to Help College Students Conduct Online Research
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    Chapter 69 M-Commerce Usability: An Explorative Study on Turkish Private Shopping Apps and Mobile Sites
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    Chapter 70 Smart Metering with Smartphones: User-Centered Design of a Mobile Application in the Context of Energy Efficiency
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    Chapter 71 End-User Development of Mobile Mashups
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    Chapter 72 A New Framework for Increasing User Engagement in Mobile Applications Using Machine Learning Techniques
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    Chapter 73 User-Originated Innovation of Mobile Financial Services
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    Chapter 74 A Service Design on Driving Like Living
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    Chapter 75 Feature Evaluation for Mobile Applications: A Design Science Approach Based on Evolutionary Software Prototypes
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    Chapter 76 ARS Module of Contents Management System Using Cell Phones
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    Chapter 77 9/11 Memorial App: A Case Study of Serious Smart Phone UX Design
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    Chapter 78 The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design
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    Chapter 79 Sharing Life Experiences with Friends Based on Individual’s Locality
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    Chapter 80 Usability Testing of Mobile Applications Store: Purchase, Search and Reviews
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    Chapter 81 Addressing Animated Transitions already in Mobile App Storyboards
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    Chapter 82 Meta-design Approach for Mobile Platforms Supporting Creative Tourism Experiences
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    Chapter 83 Determining the Effect of Menu Element Size on Usability of Mobile Applications
Attention for Chapter 15: How to Design Experiences: Macro UX versus Micro UX Approach
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About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Good Attention Score compared to outputs of the same age and source (68th percentile)

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Citations

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Chapter title
How to Design Experiences: Macro UX versus Micro UX Approach
Chapter number 15
Book title
Design, User Experience, and Usability. Web, Mobile, and Product Design
Published in
Lecture notes in computer science, July 2013
DOI 10.1007/978-3-642-39253-5_15
Book ISBNs
978-3-64-239252-8, 978-3-64-239253-5
Authors

Constantin von Saucken, Ioanna Michailidou, Udo Lindemann, von Saucken, Constantin, Michailidou, Ioanna, Lindemann, Udo

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 46 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 4%
Italy 1 2%
Unknown 43 93%

Demographic breakdown

Readers by professional status Count As %
Student > Master 12 26%
Student > Ph. D. Student 9 20%
Lecturer 5 11%
Student > Bachelor 5 11%
Researcher 4 9%
Other 9 20%
Unknown 2 4%
Readers by discipline Count As %
Computer Science 13 28%
Design 12 26%
Business, Management and Accounting 5 11%
Engineering 5 11%
Unspecified 1 2%
Other 4 9%
Unknown 6 13%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 September 2019.
All research outputs
#12,586,978
of 22,758,963 outputs
Outputs from Lecture notes in computer science
#3,656
of 8,126 outputs
Outputs of similar age
#97,065
of 197,501 outputs
Outputs of similar age from Lecture notes in computer science
#48
of 153 outputs
Altmetric has tracked 22,758,963 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one has gotten more attention than average, scoring higher than 54% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 197,501 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 50% of its contemporaries.
We're also able to compare this research output to 153 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 68% of its contemporaries.