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New Science of Learning

Overview of attention for book
Cover of 'New Science of Learning'

Table of Contents

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    Book Overview
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    Chapter 1 New Digital Media and Their Potential Cognitive Impact on Youth Learning
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    Chapter 2 Group Cognition as a Foundation for the New Science of Learning
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    Chapter 3 An Embodied/Grounded Cognition Perspective on Educational Technology
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    Chapter 4 Features of Computerized Multimedia Environments that Support Vicarious Learning Processes
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    Chapter 5 Human Memory and the New Science of Learning
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    Chapter 6 Metacognitive Control of Learning and Remembering
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    Chapter 7 Ethnic Differences on Students’ Approaches to Learning: Self-Regulatory Cognitive and Motivational Predictors of Academic Achievement for Latino/a and White College Students
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    Chapter 8 New Science of Learning
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    Chapter 9 An Analysis of Design Strategies for Creating Educational Experiences in Virtual Environments
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    Chapter 10 Redesigning Testing: Operationalizing the New Science of Learning
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    Chapter 11 Self-regulated Learning with MetaTutor: Advancing the Science of Learning with MetaCognitive Tools
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    Chapter 12 New Learning—Old Methods? How E-research Might Change Technology-Enhanced Learning Research
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    Chapter 13 Designing Higher Education Courses Using Open Educational Resources
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    Chapter 14 The Evolution of an Automated Reading Strategy Tutor: From the Classroom to a Game-Enhanced Automated System
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    Chapter 15 Experiences in the Field: The Evolution of a Technology-Oriented Teacher Professional Development Model
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    Chapter 16 A Dialogic Approach to Technology-Enhanced Education for the Global Knowledge Society
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    Chapter 17 Conceptual Representation Embodied in Hypermedia: An Approach to Promoting Knowledge Co-Construction
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    Chapter 18 Virtual Worlds for Young People in a Program Context: Lessons from Four Case Studies
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    Chapter 19 New Technologies, Learning Systems, and Communication: Reducing Complexity in the Educational System
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    Chapter 20 Fostering Higher Levels of Learning Using Diverse Instructional Strategies with Internet Communication Tools
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    Chapter 21 Windows into Teaching and Learning Through Social Annotation Practices
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    Chapter 22 Orchestrating Learning in a One-to-One Technology Classroom
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    Chapter 23 Designing Online Learning Environments for Professional Development
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    Chapter 24 Knowledge Building/Knowledge Forum ® : The Transformation of Classroom Discourse
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    Chapter 25 Digital Video Tools in the Classroom: How to Support Meaningful Collaboration and Critical Advanced Thinking of Students?
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    Chapter 26 Technology for Classroom Orchestration
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    Chapter 27 Knowledge Building in Society 2.0: Challenges and Opportunities
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    Chapter 28 Innovations in Culturally Based Science Education Through Partnerships and Community
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    Chapter 29 New Science of Learning: Exploring the Future of Education
Attention for Chapter 3: An Embodied/Grounded Cognition Perspective on Educational Technology
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Chapter title
An Embodied/Grounded Cognition Perspective on Educational Technology
Chapter number 3
Book title
New Science of Learning
Published by
Springer New York, January 2016
DOI 10.1007/978-1-4419-5716-0_3
Book ISBNs
978-1-4419-5715-3, 978-1-4419-5716-0
Authors

John B. Black, Black, John B.

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 51 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 6 12%
Japan 1 2%
Unknown 44 86%

Demographic breakdown

Readers by professional status Count As %
Student > Master 12 24%
Student > Ph. D. Student 11 22%
Student > Doctoral Student 8 16%
Researcher 4 8%
Student > Bachelor 3 6%
Other 9 18%
Unknown 4 8%
Readers by discipline Count As %
Social Sciences 18 35%
Psychology 14 27%
Computer Science 5 10%
Engineering 3 6%
Design 2 4%
Other 5 10%
Unknown 4 8%