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The NAO Backpack: An Open-hardware Add-on for Fast Software Development with the NAO Robot

Overview of attention for book
Cover of 'The NAO Backpack: An Open-hardware Add-on for Fast Software Development
  with the NAO Robot'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Real-Time Online Adaptive Feedforward Velocity Control for Unmanned Ground Vehicles
  3. Altmetric Badge
    Chapter 2 Using Convolutional Neural Networks in Robots with Limited Computational Resources: Detecting NAO Robots While Playing Soccer
  4. Altmetric Badge
    Chapter 3 Large-Scale Stochastic Scene Generation and Semantic Annotation for Deep Convolutional Neural Network Training in the RoboCup SPL
  5. Altmetric Badge
    Chapter 4 Fast and Precise Black and White Ball Detection for RoboCup Soccer
  6. Altmetric Badge
    Chapter 5 Fear Learning for Flexible Decision Making in RoboCup: A Discussion
  7. Altmetric Badge
    Chapter 6 Proposed Environment to Support Development and Experiment in RoboCupRescue Simulation
  8. Altmetric Badge
    Chapter 7 Competition Design to Evaluate Cognitive Functions in Human-Robot Interaction Based on Immersive VR
  9. Altmetric Badge
    Chapter 8 Toward Real-Time Decentralized Reinforcement Learning Using Finite Support Basis Functions
  10. Altmetric Badge
    Chapter 9 A Machine Learning System for Controlling a Rescue Robot
  11. Altmetric Badge
    Chapter 10 Analysing Soccer Games with Clustering and Conceptors
  12. Altmetric Badge
    Chapter 11 CABSL – C-Based Agent Behavior Specification Language
  13. Altmetric Badge
    Chapter 12 Secured Offline Authentication on Industrial Mobile Robots Using Biometric Data
  14. Altmetric Badge
    Chapter 13 Follow Me: Real-Time in the Wild Person Tracking Application for Autonomous Robotics
  15. Altmetric Badge
    Chapter 14 Learning to Use Toes in a Humanoid Robot
  16. Altmetric Badge
    Chapter 15 Cloud Simulations for RoboCup
  17. Altmetric Badge
    Chapter 16 Concurrent Hierarchical Reinforcement Learning for RoboCup Keepaway
  18. Altmetric Badge
    Chapter 17 Vision-Based Orientation Detection of Humanoid Soccer Robots
  19. Altmetric Badge
    Chapter 18 Situation-Dependent Utility in Extended Behavior Networks
  20. Altmetric Badge
    Chapter 19 A Robust Algorithm: Find an Unknown Person via Referring Grounding
  21. Altmetric Badge
    Chapter 20 Online Opponent Formation Identification Based on Position Information
  22. Altmetric Badge
    Chapter 21 Motion Detection in the Presence of Egomotion Using the Fourier-Mellin Transform
  23. Altmetric Badge
    Chapter 22 A Review on Locomotion Systems for RoboCup Rescue League Robots
  24. Altmetric Badge
    Chapter 23 Skills, Tactics and Plays for Distributed Multi-robot Control in Adversarial Environments
  25. Altmetric Badge
    Chapter 24 Modelling a Solenoid’s Valve Movement
  26. Altmetric Badge
    Chapter 25 The NAO Backpack: An Open-Hardware Add-on for Fast Software Development with the NAO Robot
  27. Altmetric Badge
    Chapter 26 Model-Based Fall Detection and Fall Prevention for Humanoid Robots
  28. Altmetric Badge
    Chapter 27 RoboCup 2D Soccer Simulation League: Evaluation Challenges
  29. Altmetric Badge
    Chapter 28 Humanoid Robot Detection Using Deep Learning: A Speed-Accuracy Tradeoff
  30. Altmetric Badge
    Chapter 29 Recognition of Grasp Points for Clothes Manipulation Under Unconstrained Conditions
  31. Altmetric Badge
    Chapter 30 Interactive Machine Learning Applied to Dribble a Ball in Soccer with Biped Robots
  32. Altmetric Badge
    Chapter 31 Collision-Detection for RoboCup@Work-Competitions
  33. Altmetric Badge
    Chapter 32 An Omni-Directional Kick Engine for Humanoid Robots with Parameter Optimization
  34. Altmetric Badge
    Chapter 33 A Benchmark Data Set and Evaluation of Deep Learning Architectures for Ball Detection in the RoboCup SPL
  35. Altmetric Badge
    Chapter 34 SRC: RoboCup 2017 Small Size League Champion
  36. Altmetric Badge
    Chapter 35 Rhoban Football Club: RoboCup Humanoid Kid-Size 2017 Champion Team Paper
  37. Altmetric Badge
    Chapter 36 Advanced Soccer Skills and Team Play of RoboCup 2017 TeenSize Winner NimbRo
  38. Altmetric Badge
    Chapter 37 Grown-Up NimbRo Robots Winning RoboCup 2017 Humanoid AdultSize Soccer Competitions
  39. Altmetric Badge
    Chapter 38 B-Human 2017 – Team Tactics and Robot Skills in the Standard Platform League
  40. Altmetric Badge
    Chapter 39 UT Austin Villa: RoboCup 2017 3D Simulation League Competition and Technical Challenges Champions
  41. Altmetric Badge
    Chapter 40 Enhancing Software and Hardware Reliability for a Successful Participation in the RoboCup Logistics League 2017
  42. Altmetric Badge
    Chapter 41 RoboCup@Work Winners 2017 Team AutonOHM
  43. Altmetric Badge
    Chapter 42 homer@UniKoblenz: Winning Team of the RoboCup@Home Open Platform League 2017
Attention for Chapter 10: Analysing Soccer Games with Clustering and Conceptors
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About this Attention Score

  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
2 X users
facebook
2 Facebook pages

Citations

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6 Dimensions

Readers on

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19 Mendeley
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Chapter title
Analysing Soccer Games with Clustering and Conceptors
Chapter number 10
Book title
RoboCup 2017: Robot World Cup XXI
Published in
arXiv, July 2017
DOI 10.1007/978-3-030-00308-1_10
Book ISBNs
978-3-03-000307-4, 978-3-03-000308-1
Authors

Olivia Michael, Oliver Obst, Falk Schmidsberger, Frieder Stolzenburg, Michael, Olivia, Obst, Oliver, Schmidsberger, Falk, Stolzenburg, Frieder

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 26%
Researcher 4 21%
Student > Bachelor 2 11%
Student > Doctoral Student 1 5%
Student > Postgraduate 1 5%
Other 0 0%
Unknown 6 32%
Readers by discipline Count As %
Computer Science 9 47%
Sports and Recreations 1 5%
Decision Sciences 1 5%
Neuroscience 1 5%
Design 1 5%
Other 0 0%
Unknown 6 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 August 2017.
All research outputs
#15,477,045
of 22,999,744 outputs
Outputs from arXiv
#376,204
of 944,084 outputs
Outputs of similar age
#199,662
of 317,323 outputs
Outputs of similar age from arXiv
#9,595
of 19,123 outputs
Altmetric has tracked 22,999,744 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 944,084 research outputs from this source. They receive a mean Attention Score of 3.9. This one has gotten more attention than average, scoring higher than 53% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 317,323 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 28th percentile – i.e., 28% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 19,123 others from the same source and published within six weeks on either side of this one. This one is in the 38th percentile – i.e., 38% of its contemporaries scored the same or lower than it.