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Advances in Computer Games

Overview of attention for book
Cover of 'Advances in Computer Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Accelerated UCT and Its Application to Two-Player Games
  3. Altmetric Badge
    Chapter 2 Revisiting Move Groups in Monte-Carlo Tree Search
  4. Altmetric Badge
    Chapter 3 PACHI: State of the Art Open Source Go Program
  5. Altmetric Badge
    Chapter 4 Time Management for Monte-Carlo Tree Search in Go
  6. Altmetric Badge
    Chapter 5 An MCTS Program to Play EinStein Würfelt Nicht!
  7. Altmetric Badge
    Chapter 6 Monte-Carlo Tree Search Enhancements for Havannah
  8. Altmetric Badge
    Chapter 7 Playout Search for Monte-Carlo Tree Search in Multi-player Games
  9. Altmetric Badge
    Chapter 8 Towards a Solution of 7x7 Go with Meta-MCTS
  10. Altmetric Badge
    Chapter 9 MCTS Experiments on the Voronoi Game
  11. Altmetric Badge
    Chapter 10 4*4-Pattern and Bayesian Learning in Monte-Carlo Go
  12. Altmetric Badge
    Chapter 11 Temporal Difference Learning for Connect6
  13. Altmetric Badge
    Chapter 12 Improving Temporal Difference Learning Performance in Backgammon Variants
  14. Altmetric Badge
    Chapter 13 CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning
  15. Altmetric Badge
    Chapter 14 Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes
  16. Altmetric Badge
    Chapter 15 Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization
  17. Altmetric Badge
    Chapter 16 The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search
  18. Altmetric Badge
    Chapter 17 Solving breakthrough with Race Patterns and Job-Level Proof Number Search
  19. Altmetric Badge
    Chapter 18 Infinite Connect-Four Is Solved: Draw
  20. Altmetric Badge
    Chapter 19 Blunder Cost in Go and Hex
  21. Altmetric Badge
    Chapter 20 Understanding Distributions of Chess Performances
  22. Altmetric Badge
    Chapter 21 Position Criticality in Chess Endgames
  23. Altmetric Badge
    Chapter 22 On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness
  24. Altmetric Badge
    Chapter 23 Modeling Games with the Help of Quantified Integer Linear Programs
  25. Altmetric Badge
    Chapter 24 Computing Strong Game-Theoretic Strategies in Jotto
  26. Altmetric Badge
    Chapter 25 Online Sparse Bandit for Card Games
  27. Altmetric Badge
    Chapter 26 Game Tree Search with Adaptive Resolution
  28. Altmetric Badge
    Chapter 27 Designing Casanova: A Language for Games
  29. Altmetric Badge
    Chapter 28 Affective Game Dialogues
  30. Altmetric Badge
    Chapter 29 Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models
Attention for Chapter 27: Designing Casanova: A Language for Games
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Chapter title
Designing Casanova: A Language for Games
Chapter number 27
Book title
Advances in Computer Games
Published in
Lecture notes in computer science, November 2011
DOI 10.1007/978-3-642-31866-5_27
Book ISBNs
978-3-64-231865-8, 978-3-64-231866-5
Authors

Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini, Michele Bugliesi, Mohamed Abbadi

Editors

H. Jaap van den Herik, Aske Plaat

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 3 100%
Readers by discipline Count As %
Computer Science 3 100%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 May 2014.
All research outputs
#15,301,167
of 22,756,196 outputs
Outputs from Lecture notes in computer science
#4,648
of 8,126 outputs
Outputs of similar age
#162,147
of 239,113 outputs
Outputs of similar age from Lecture notes in computer science
#277
of 512 outputs
Altmetric has tracked 22,756,196 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
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We're also able to compare this research output to 512 others from the same source and published within six weeks on either side of this one. This one is in the 23rd percentile – i.e., 23% of its contemporaries scored the same or lower than it.