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Constructing Ambient Intelligence

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Cover of 'Constructing Ambient Intelligence'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Aesthetic Intelligence – Concepts, Technologies and Applications
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    Chapter 2 Aesthetic Design of Interactive Museum Exhibits
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    Chapter 3 Interactive Architecture in Domestic Spaces
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    Chapter 4 Towards Strategic Media
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    Chapter 5 The Role of Ambient Intelligence in Future Lighting Systems – Summary of the Workshop
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    Chapter 6 Results of the ‘User Interaction Techniques for Future Lighting Systems’ Workshop at INTERACT 2011
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    Chapter 7 Illumination of Calendar Events in the Household of Older Persons
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    Chapter 8 Dynamic Lighting as a Design Tool to Achieve Amenity in Open Space
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    Chapter 9 On the Use of Mixed Reality Environments to Evaluate Interaction with Light
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    Chapter 10 Improving the Mood of Elderly with Coloured Lighting
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    Chapter 11 Interacting with Light Apps and Platforms
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    Chapter 12 Interacting with Light
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    Chapter 13 International Workshop on Interactive Human Behavior Analysis in Open or Public Spaces
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    Chapter 14 Look at Who’s Talking: Voice Activity Detection by Automated Gesture Analysis
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    Chapter 15 User Behaviour Captured by Mobile Phones
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    Chapter 16 Kinect Sensing of Shopping Related Actions
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    Chapter 17 A Feature Set Evaluation for Activity Recognition with Body-Worn Inertial Sensors
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    Chapter 18 Person Detection for Indoor Videosurveillance Using Spatio-temporal Integral Features
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    Chapter 19 Person Authentication and Activities Analysis in an Office Environment Using a Sensor Network
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    Chapter 20 Using Human Motion Intensity as Input for Urban Design
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    Chapter 21 Sensor Based Monitoring for People with Dementia: Searching for Movement Markers in Alzheimer’s Disease for a Early Diagnostic
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    Chapter 22 Functional Requirements for Assistive Technology for People with Cognitive Impairments and Dementia
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    Chapter 23 Concept and Realization of an Individual Reminder Service for People Suffering from Dementia
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    Chapter 24 Graphical User Interface for an Elderly Person with Dementia
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    Chapter 25 Empowering and Integrating Senior Citizens with Virtual Coaching
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    Chapter 26 Technology and Aging: Inhibiting and Facilitating Factors in ICT Use
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    Chapter 27 How Older Adults Experience Wellness Monitoring?
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    Chapter 28 How Avatar Based Communication Can Improve Decision Making Quality
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    Chapter 29 Preference for Combining or Separating Events in Human and Avatar Decisions
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    Chapter 30 Dynamic User Representation in Video Phone Applications
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    Chapter 31 Sex Differences in User Acceptance of Avatars
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    Chapter 32 User-Centered Design for and with Elderly Users in V2me
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    Chapter 33 Development of a Socio-technical System for an Age-Appropriate Domestic Environment
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    Chapter 34 Using Technology for Improving the Social and Physical Activity-Level of the Older Adults
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    Chapter 35 Workshop: Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative
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    Chapter 36 Ambient Gaming and Play: Opportunities and Challenges
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    Chapter 37 Around Play and Interaction Design Research
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    Chapter 38 Gaming for Therapy in a Healthcare Smart Ambient
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    Chapter 39 Evocative Experiences in the Design of Objects to Encourage Free-Play
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    Chapter 40 Playful Moments of Activity
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    Chapter 41 i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments
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    Chapter 42 An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications
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    Chapter 43 Challenges of Human Behavior Understanding for Inducing Behavioral Change
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    Chapter 44 Human Behavior Understanding for Inducing Behavioral Change: Social and Theoretical Aspects
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    Chapter 45 Privacy, Trust and Interaction in the Internet of Things
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    Chapter 46 On the Internet of Things, Trust is Relative
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    Chapter 47 How Will Software Engineers of the Internet of Things Reason about Trust?
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    Chapter 48 Privacy Implications of the Internet of Things
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    Chapter 49 In Things We Trust? Towards Trustability in the Internet of Things
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    Chapter 50 Privacy in Pervasive Social Networks
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    Chapter 51 Self-adaptive Architectures of Building Management Systems: Approaches, Methods, Algorithms
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    Chapter 52 A Pattern Language of Firefighting Frontline Practice to Inform the Design of Ubiquitous Computing
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    Chapter 53 Understanding Total Hip Replacement Recovery towards the Design of a Context-Aware System
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    Chapter 54 Model-Based Evaluation of Adaptive User Interfaces
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    Chapter 55 Supporting Behavior Change in Cooperative Driving
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Title
Constructing Ambient Intelligence
Published by
Springer Berlin Heidelberg, August 2012
DOI 10.1007/978-3-642-31479-7
ISBNs
978-3-64-231478-0, 978-3-64-231479-7
Editors

Wichert, Reiner, Laerhoven, Kristof, Gelissen, Jean

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 64 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Colombia 1 2%
Portugal 1 2%
Unknown 62 97%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 11 17%
Student > Ph. D. Student 7 11%
Student > Master 6 9%
Student > Postgraduate 3 5%
Student > Doctoral Student 3 5%
Other 7 11%
Unknown 27 42%
Readers by discipline Count As %
Computer Science 19 30%
Design 6 9%
Engineering 6 9%
Arts and Humanities 2 3%
Business, Management and Accounting 2 3%
Other 2 3%
Unknown 27 42%