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X Demographics
Mendeley readers
Chapter title |
Future Trends of Virtual, Augmented Reality, and Games for Health
|
---|---|
Chapter number | 1 |
Book title |
Virtual, Augmented Reality and Serious Games for Healthcare 1
|
Published by |
Springer Berlin Heidelberg, April 2014
|
DOI | 10.1007/978-3-642-54816-1_1 |
Book ISBNs |
978-3-64-254815-4, 978-3-64-254816-1
|
Authors |
Minhua Ma, Lakhmi C. Jain, Paul Anderson, Ma, Minhua, Jain, Lakhmi C., Anderson, Paul |
Editors |
Minhua Ma, Lakhmi C. Jain, Paul Anderson |
X Demographics
The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 67% |
United Kingdom | 1 | 33% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 92 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 1% |
Unknown | 91 | 99% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 20 | 22% |
Student > Ph. D. Student | 12 | 13% |
Lecturer | 7 | 8% |
Professor | 6 | 7% |
Student > Doctoral Student | 5 | 5% |
Other | 21 | 23% |
Unknown | 21 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 21 | 23% |
Engineering | 10 | 11% |
Social Sciences | 7 | 8% |
Business, Management and Accounting | 5 | 5% |
Medicine and Dentistry | 4 | 4% |
Other | 20 | 22% |
Unknown | 25 | 27% |