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Mendeley readers
Chapter title |
MythHunter: Gamification in an Educational Location-Based Scavenger Hunt
|
---|---|
Chapter number | 13 |
Book title |
Immersive Learning Research Network
|
Published by |
Springer, Cham, June 2017
|
DOI | 10.1007/978-3-319-60633-0_13 |
Book ISBNs |
978-3-31-960632-3, 978-3-31-960633-0
|
Authors |
Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gütl |
Mendeley readers
The data shown below were compiled from readership statistics for 45 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 45 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 18% |
Student > Master | 5 | 11% |
Lecturer | 4 | 9% |
Researcher | 4 | 9% |
Student > Doctoral Student | 3 | 7% |
Other | 10 | 22% |
Unknown | 11 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 29% |
Arts and Humanities | 5 | 11% |
Business, Management and Accounting | 3 | 7% |
Social Sciences | 3 | 7% |
Engineering | 2 | 4% |
Other | 5 | 11% |
Unknown | 14 | 31% |