↓ Skip to main content

Virtual Environments ’95

Overview of attention for book
Cover of 'Virtual Environments ’95'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress
  3. Altmetric Badge
    Chapter 2 The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments
  4. Altmetric Badge
    Chapter 3 A Fuzzy Controlled Rendering System for Virtual Reality Systems Optimised by Genetic Algorithms
  5. Altmetric Badge
    Chapter 4 Generating Multiple Levels of Detail from Polygonal Geometry Models
  6. Altmetric Badge
    Chapter 5 Fine Object Manipulation in Virtual Environment
  7. Altmetric Badge
    Chapter 6 Fast algorithms for drawing Nonuniform B-spline surfaces: a practical application in Virtual Environment
  8. Altmetric Badge
    Chapter 7 Virtual molecules, rendering speed, and image quality
  9. Altmetric Badge
    Chapter 8 Searching for Facial Expression by Genetic Algorithm
  10. Altmetric Badge
    Chapter 9 Coordinating Vocal and Visual Parameters for 3D Virtual Agents
  11. Altmetric Badge
    Chapter 10 Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata
  12. Altmetric Badge
    Chapter 11 Hand-Gesture Recognition as a 3-D Input Technique
  13. Altmetric Badge
    Chapter 12 The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments
  14. Altmetric Badge
    Chapter 13 Interaction Models, Reference, and Interactivity in Speech Interfaces to Virtual Environments
  15. Altmetric Badge
    Chapter 14 Experiment Authoring for Virtual Driving Environments
  16. Altmetric Badge
    Chapter 15 Simulating Automated Cars in a Virtual Urban Environment
  17. Altmetric Badge
    Chapter 16 A Shared Virtual Workspace for Constraint-based Solid Modelling
  18. Altmetric Badge
    Chapter 17 An interactive virtual world experience — the cyberspace roadshow
  19. Altmetric Badge
    Chapter 18 Improving the Legibility of Virtual Environments
  20. Altmetric Badge
    Chapter 19 Design Issues for Virtual Reality Systems
  21. Altmetric Badge
    Chapter 20 Further Development of the Responsive Workbench
  22. Altmetric Badge
    Chapter 21 Virtual Design II — an advanced VR development environment
  23. Altmetric Badge
    Chapter 22 Using the GIVEN toolkit for system development in MuSE
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • High Attention Score compared to outputs of the same age (84th percentile)

Mentioned by

twitter
4 X users
patent
1 patent

Readers on

mendeley
12 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Virtual Environments ’95
Published by
Eurographics, January 1995
DOI 10.1007/978-3-7091-9433-1
ISBNs
978-3-21-182737-6, 978-3-70-919433-1
Editors

Martin Göbel

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 8%
Unknown 11 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 42%
Student > Ph. D. Student 4 33%
Student > Postgraduate 1 8%
Researcher 1 8%
Unknown 1 8%
Readers by discipline Count As %
Engineering 4 33%
Computer Science 3 25%
Psychology 2 17%
Social Sciences 1 8%
Design 1 8%
Other 0 0%
Unknown 1 8%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 May 2017.
All research outputs
#6,567,536
of 25,992,468 outputs
Outputs from Eurographics
#1
of 1 outputs
Outputs of similar age
#11,487
of 76,939 outputs
Outputs of similar age from Eurographics
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. This one has received more attention than most of these and is in the 74th percentile.
So far Altmetric has tracked 1 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.5. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 76,939 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 84% of its contemporaries.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them