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Emotion-Oriented Systems

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Cover of 'Emotion-Oriented Systems'

Table of Contents

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    Book Overview
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    Chapter 1 Editorial: “Theories and Models” of Emotion
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    Chapter 2 Emotion: Concepts and Definitions
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    Chapter 3 Emotions in Social Interactions: Unfolding Emotional Experience
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    Chapter 4 Biological and Computational Constraints to Psychological Modelling of Emotion
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    Chapter 5 Editorial: “Signals to Signs” – Feature Extraction, Recognition, and Multimodal Fusion
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    Chapter 6 The Automatic Recognition of Emotions in Speech
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    Chapter 7 Image and Video Processing for Affective Applications
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    Chapter 8 Multimodal Emotion Recognition from Low-Level Cues
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    Chapter 9 Physiological Signals and Their Use in Augmenting Emotion Recognition for Human–Machine Interaction
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    Chapter 10 Editorial: “Data and Databases”
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    Chapter 11 Principles and History
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    Chapter 12 Issues in Data Collection
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    Chapter 13 Issues in Data Labelling
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    Chapter 14 The HUMAINE Database
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    Chapter 15 Editorial: “Emotion in Interaction”
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    Chapter 16 Fundamentals of Agent Perception and Attention Modelling
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    Chapter 17 Generating Listening Behaviour
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    Chapter 18 Coordinating the Generation of Signs in Multiple Modalities in an Affective Agent
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    Chapter 19 Representing Emotions and Related States in Technological Systems
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    Chapter 20 Embodied Conversational Characters: Representation Formats for Multimodal Communicative Behaviours
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    Chapter 21 Overview of Emotion in Cognition and Action
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    Chapter 22 A Bottom-Up Investigation of Emotional Modulation in Competitive Scenarios
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    Chapter 23 Novelty Processing and Emotion: Conceptual Developments, Empirical Findings and Virtual Environments
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    Chapter 24 Cognitive Evaluations and Intuitive Appraisals: Can Emotion Models Handle Them Both?
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    Chapter 25 Anticipation and Emotion
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    Chapter 26 Socially Situated Affective Systems
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    Chapter 27 Editorial: “Persuasion and Communication”
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    Chapter 28 Emotion in Persuasion from a Persuader’s Perspective: A True Marriage Between Cognition and Affect
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    Chapter 29 Approaches to Verbal Persuasion in Intelligent User Interfaces
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    Chapter 30 Non-verbal Persuasion and Communication in an Affective Agent
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    Chapter 31 Computational Humour
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    Chapter 32 Editorial: “Usability”
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    Chapter 33 The Design and Evaluation Process
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    Chapter 34 Understanding Users and Their Situation
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    Chapter 35 Generating Ideas and Building Prototypes
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    Chapter 36 Evaluation of Affective Interactive Applications
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    Chapter 37 Editorial: ‘Ethics and Good Practice’ – Computers and Forbidden Places: Where Machines May and May Not Go
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    Chapter 38 Principalism: A Method for the Ethics of Emotion-Oriented Machines
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    Chapter 39 The Ethical Distinctiveness of Emotion-Oriented Technology: Four Long-Term Issues
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    Chapter 40 Emotion-Oriented Systems and the Autonomy of Persons
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    Chapter 41 Ethics in Emotion-Oriented Systems: The Challenges for an Ethics Committee
Attention for Chapter 31: Computational Humour
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Chapter title
Computational Humour
Chapter number 31
Book title
Emotion-Oriented Systems
Published by
Springer Berlin Heidelberg, January 2016
DOI 10.1007/978-3-642-15184-2_31
Book ISBNs
978-3-64-215183-5, 978-3-64-215184-2
Authors

Carlo Strapparava, Oliviero Stock, Rada Mihalcea, Strapparava, Carlo, Stock, Oliviero, Mihalcea, Rada

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The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 2%
Spain 1 2%
Portugal 1 2%
Argentina 1 2%
Unknown 38 90%

Demographic breakdown

Readers by professional status Count As %
Student > Master 11 26%
Researcher 9 21%
Student > Ph. D. Student 9 21%
Student > Doctoral Student 2 5%
Student > Bachelor 2 5%
Other 4 10%
Unknown 5 12%
Readers by discipline Count As %
Computer Science 20 48%
Social Sciences 4 10%
Psychology 4 10%
Linguistics 3 7%
Business, Management and Accounting 1 2%
Other 4 10%
Unknown 6 14%