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Innovative approaches for learning and knowledge sharing : First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006 : proceedings

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Cover of 'Innovative approaches for learning and knowledge sharing : First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006 : proceedings'

Table of Contents

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    Book Overview
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    Chapter 1 From Clicks to Touches: Enabling Face-to-Face Shared Interface
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    Chapter 2 Innovating eLearning and Mobile Learning Technologies for Europe’s Future Educational Challenges, Theory and Case Studies
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    Chapter 3 Considering Human Memory Aspects for Adaptation and Its Realization in AHA!
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    Chapter 4 Creating and Delivering Adaptive Courses with AHA!
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    Chapter 5 Awareness and Collaboration in the iHelp Courses Content Management System
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    Chapter 6 Interoperability for Peer-to-Peer Networks: Opening P2P to the Rest of the World
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    Chapter 7 Promoting Teachers’ Collaborative Re-use of Educational Materials
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    Chapter 8 A Formal Model of Learning Object Metadata
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    Chapter 9 Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop
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    Chapter 10 eMapps.com: Games and Mobile Technology in Learning
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    Chapter 11 Bayesian Student Models Based on Item to Item Knowledge Structures
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    Chapter 12 Towards Community-Driven Development of Educational Materials: The Edukalibre Approach
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    Chapter 13 Is There a Way to e-Bologna? Cross-National Collaborative Activities in University Courses
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    Chapter 14 Ontological Support for a Theory-Eclectic Approach to Instructional and Learning Design
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    Chapter 15 Explicit Referencing in Learning Chats: Needs and Acceptance
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    Chapter 16 Integrating Learning Object Repositories Using a Mediator Architecture
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    Chapter 17 Guided and Interactive Factory Tours for Schools
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    Chapter 18 Adult Learners and ICT: An Intervention Study in the UK
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    Chapter 19 Community Aware Content Adaptation for Mobile Technology Enhanced Learning
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    Chapter 20 Pattern-Based Cross Media Social Network Analysis for Technology Enhanced Learning in Europe
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    Chapter 21 User Effect in Evaluating Personalized Information Retrieval Systems
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    Chapter 22 Data and Application Integration in Learning Content Management Systems: A Web Services Approach
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    Chapter 23 Using Virtual Learners’ Behaviours to Help the Development of Educational Business Games
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    Chapter 24 A Mechanism to Support Context-Based Adaptation in M-Learning
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    Chapter 25 Production and Deployment of Educational Videogames as Assessable Learning Objects
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    Chapter 26 Two Technology-Enhanced Courses Aimed at Developing Interpersonal Attitudes and Soft Skills in Project Management
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    Chapter 27 Developing Collaborative Virtual Learning Community for the Korean Community Health Practitioners
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    Chapter 28 Simulation as Efficient Support to Learning Business Dynamics
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    Chapter 29 MD2 Method: The Didactic Materials Creation from a Model Based Perspective
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    Chapter 30 DynMap+: A Concept Mapping Approach to Visualize Group Student Models
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    Chapter 31 Knowledge Management in Schools – From Electronic Schoolbag to Social Software
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    Chapter 32 Satellite-Enabled Interactive Education: Scenarios and Systems Architectures
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    Chapter 33 Motivational Effects Within Scientific Experimentation Scenarios
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    Chapter 34 Getting to Know Your Student in Distance Learning Contexts
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    Chapter 35 The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
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    Chapter 36 Integrating Instructional Material and Teaching Experience into a Teachers’ Collaborative Learning Environment
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    Chapter 37 A Neural Approach for Modeling the Inference of Awareness in Computer-Supported Collaboration
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    Chapter 38 An Exploratory Study of the Relationship Between Learning Styles and Cognitive Traits
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    Chapter 39 Automatic Semantic Activity Monitoring of Distance Learners Guided by Pedagogical Scenarios
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    Chapter 40 Electronic Portfolios as a Means for Initializing Learner Models for Adaptive Tutorials
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    Chapter 41 New Media for Teaching Applied Cryptography and Network Security
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    Chapter 42 Initiating Technology-Enhanced Learning at a Public-Sector Institution in a Developing Country
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    Chapter 43 Requirements and an Architecture for a Multimedia Content Re-purposing Framework
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    Chapter 44 Developing a Reference Model to Describe the Personal Learning Environment
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    Chapter 45 Semantic Modelling of Learning Objects and Instruction
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    Chapter 46 Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges
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    Chapter 47 A Context-Model for Supporting Work-Integrated Learning
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    Chapter 48 Made-to-Measure Learning Materials
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    Chapter 49 The Problem of LD Execution and the Need for an IMS LD Level B Ontology
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    Chapter 50 Taking Teaching Context into Account for Semantic Annotation Patterns
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    Chapter 51 Designing a Constructionistic Framework for T-Learning
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    Chapter 52 Advanced Personalized Learning and Training Applications Through Mobile Technologies and Services
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    Chapter 53 COOPER: Towards a Collaborative Open Environment of Project-Centred Learning
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    Chapter 54 Design of Web-Based Financial Learning Environment
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    Chapter 55 Towards an Effective Instructional Engineering Analysis Method
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    Chapter 56 The LEAD Project: Computer Support for Face-to-Face Collaborative Learning
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    Chapter 57 On-Campus Blended Learning: Using Discussion Forums for Peer Collaboration on Tutorial Assignments
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    Chapter 58 Semantic Positioning as a Means for Visual Knowledge Structuring
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    Chapter 59 Time2Competence: The PROLIX Project
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    Chapter 60 Design Principles and Practices for the Knowledge-Practices Laboratory (KP-Lab) Project
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    Chapter 61 Knowledge Fusion: A New Method to Share and Integrate Distributed Knowledge Sources
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    Chapter 62 Ontologies to Support Learning Design Context
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    Chapter 63 TENCompetence: Lifelong Learning and Competence Development
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    Chapter 64 A Storyboard of the APOSDLE Vision
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    Chapter 65 Blended Learning Technologies in Lifelong Education: Lessons Learned from a Case Study
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    Chapter 66 iCamp – The Educational Web for Higher Education
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    Chapter 67 The Study on Effective Programming Learning Using Wiki Community Systems
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    Chapter 68 Analysing Graphic-Based Electronic Discussions: Evaluation of Students’ Activity on Digalo
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    Chapter 69 LeActiveMath
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    Chapter 70 Language Technology for eLearning
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    Chapter 71 An Approach for Online Assessment in the Multinational EU Project: POOL Project Organization OnLine
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    Chapter 72 Extending SCORM to Create Adaptive Courses
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    Chapter 73 The AtGentive Project: Attentive Agents for Collaborative Learners
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    Chapter 74 Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience
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    Chapter 75 A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects
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    Chapter 76 Trialogical E-Learning and Emergent Knowledge Artifacts
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    Chapter 77 ARiSE – Augmented Reality in School Environments
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    Chapter 78 Professional Learning in Europe and Beyond Structures for Sustainable TEL-Research
Attention for Chapter 56: The LEAD Project: Computer Support for Face-to-Face Collaborative Learning
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Citations

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Chapter title
The LEAD Project: Computer Support for Face-to-Face Collaborative Learning
Chapter number 56
Book title
Innovative Approaches for Learning and Knowledge Sharing
Published by
Springer, Berlin, Heidelberg, October 2006
DOI 10.1007/11876663_56
Book ISBNs
978-3-54-045777-0, 978-3-54-046234-7
Authors

Wouter van Diggelen, Maarten Overdijk, Diggelen, Wouter van, Overdijk, Maarten, van Diggelen, Wouter

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 6 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 50%
Student > Doctoral Student 1 17%
Unknown 2 33%
Readers by discipline Count As %
Computer Science 2 33%
Mathematics 1 17%
Psychology 1 17%
Unknown 2 33%