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Human-Computer Interaction – INTERACT 2015

Overview of attention for book
Cover of 'Human-Computer Interaction – INTERACT 2015'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions
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    Chapter 2 Preference Elicitation and Negotiation in a Group Recommender System
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    Chapter 3 The #selfiestation: Design and Use of a Kiosk for Taking Selfies in the Enterprise
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    Chapter 4 The LuminUs: Providing Musicians with Visual Feedback on the Gaze and Body Motion of Their Co-performers
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    Chapter 5 An Artifact Ecology in a Nutshell: A Distributed Cognition Perspective for Collaboration and Coordination
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    Chapter 6 Assessing a Collaborative Application for Comic Strips Composition
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    Chapter 7 Augmenting Collaborative MOOC Video Viewing with Synchronized Textbook
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    Chapter 8 EXCITE: EXploring Collaborative Interaction in Tracked Environments
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    Chapter 9 The Usefulness of Method-Resources for Evaluating a Collaborative Training Simulator
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    Chapter 10 Flat Design vs Traditional Design: Comparative Experimental Study
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    Chapter 11 How to Organize the Annotation Systems in Human-Computer Environment: Study, Classification and Observations
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    Chapter 12 Human-Computer Interaction – INTERACT 2015
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    Chapter 13 Human-Computer Interaction – INTERACT 2015
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    Chapter 14 An Empirical Study of the Effects of Three Think-Aloud Protocols on Identification of Usability Problems
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    Chapter 15 An Observational Study of How Experienced Programmers Annotate Program Code
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    Chapter 16 Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks
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    Chapter 17 On Applying Experience Sampling Method to A/B Testing of Mobile Applications: A Case Study
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    Chapter 18 Usability Aspects of the Inside-in Approach for Ancillary Search Tasks on the Web
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    Chapter 19 Using Affinity Diagrams to Evaluate Interactive Prototypes
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    Chapter 20 What Users Prefer and Why: A User Study on Effective Presentation Styles of Opinion Summarization
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    Chapter 21 A Comparison of Five HSV Color Selection Interfaces for Mobile Painting Search
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    Chapter 22 Computer-Related Attribution Styles: Typology and Data Collection Methods
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    Chapter 23 Reciprocity in Rapid Ethnography
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    Chapter 24 Testing the Unknown – Value of Usability Testing for Complex Professional Systems Development
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    Chapter 25 An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation
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    Chapter 26 Four Eyes See More Than Two: Shared Gaze in the Car
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    Chapter 27 Gaze+touch vs. Touch: What’s the Trade-off When Using Gaze to Extend Touch to Remote Displays?
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    Chapter 28 Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays
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    Chapter 29 Natural Interaction with Video Environments Using Gestures and a Mirror Image Avatar
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    Chapter 30 Sci-Fi Gestures Catalog
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    Chapter 31 TV Interaction Beyond the Button Press
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    Chapter 32 “I Agree”: The Effects of Embedding Terms of Service Key Points in Online User Registration Form
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    Chapter 33 Automatic Privacy Classification of Personal Photos
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    Chapter 34 CipherCard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices
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    Chapter 35 Digital Signage Effectiveness in Retail Stores
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    Chapter 36 Toward a Deeper Understanding of Data Analysis, Sensemaking, and Signature Discovery
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    Chapter 37 HCI Practices in the Nigerian Software Industry
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    Chapter 38 Penan’s Oroo’ Short Message Signs (PO-SMS): Co-design of a Digital Jungle Sign Language Application
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    Chapter 39 The Whodunit Challenge: Mobilizing the Crowd in India
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    Chapter 40 Wayfinding Behavior in India
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    Chapter 41 Evaluating Digital Tabletop Collaborative Writing in the Classroom
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    Chapter 42 Evaluating the Accuracy of Pre-kindergarten Children Multi-touch Interaction
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    Chapter 43 Human-Computer Interaction – INTERACT 2015
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    Chapter 44 Using IMUs to Identify Supervisors on Touch Devices
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    Chapter 45 Design and Usability Evaluation of Adaptive e-learning Systems Based on Learner Knowledge and Learning Style
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    Chapter 46 How Does HCI Research Affect Education Programs? A Study in the Brazilian Context
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    Chapter 47 MindMiner: A Mixed-Initiative Interface for Interactive Distance Metric Learning
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (93rd percentile)
  • High Attention Score compared to outputs of the same age and source (94th percentile)

Mentioned by

twitter
17 X users
patent
4 patents
wikipedia
2 Wikipedia pages

Citations

dimensions_citation
5 Dimensions

Readers on

mendeley
61 Mendeley
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Title
Human-Computer Interaction – INTERACT 2015
Published by
Lecture notes in computer science, January 2015
DOI 10.1007/978-3-319-22668-2
ISBNs
978-3-31-922667-5, 978-3-31-922668-2
Editors

Winckler, Marco, Palanque, Philippe, Gross, Tom, Fetter, Mirko, Barbosa, Simone, Abascal, Julio

X Demographics

X Demographics

The data shown below were collected from the profiles of 17 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 61 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 61 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 9 15%
Student > Bachelor 8 13%
Student > Ph. D. Student 6 10%
Other 3 5%
Professor 3 5%
Other 12 20%
Unknown 20 33%
Readers by discipline Count As %
Computer Science 25 41%
Engineering 6 10%
Arts and Humanities 4 7%
Business, Management and Accounting 2 3%
Design 2 3%
Other 2 3%
Unknown 20 33%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 23. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 23 October 2023.
All research outputs
#1,575,064
of 24,477,448 outputs
Outputs from Lecture notes in computer science
#244
of 8,159 outputs
Outputs of similar age
#21,773
of 362,404 outputs
Outputs of similar age from Lecture notes in computer science
#15
of 258 outputs
Altmetric has tracked 24,477,448 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 93rd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,159 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has done particularly well, scoring higher than 97% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 362,404 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 93% of its contemporaries.
We're also able to compare this research output to 258 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 94% of its contemporaries.