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Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Human Body Modeling and Ergonomics

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Cover of 'Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Human Body Modeling and Ergonomics'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 A Knowledge Transfer Process: Establishing Training in New Technology for an Ageing Workforce
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    Chapter 2 Towards Anthropomorphic Movements for Industrial Robots
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    Chapter 3 Ergonomic Assessment of Patient Barrow Lifting Technique Using Digital Human Modeling
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    Chapter 4 An Interface Design Method for E-commerce Sites’ Homepage Considering Users’ Emotions
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    Chapter 5 Safety and Health at Work through Persuasive Assistance Systems
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    Chapter 6 Evaluating Ergonomics Risks for Digital Radiologists
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    Chapter 7 A Study of the Effect of the Shape, the Color, and the Texture of Ikebana on a Brain Activity
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    Chapter 8 Application and Future Developments of EMA in Digital Production Planning and Ergonomics
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    Chapter 9 Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part I)
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    Chapter 10 Changes in Heart Rate Variability during Manual Controlled Rendezvous and Docking with Task Complexity
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    Chapter 11 Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part II)
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    Chapter 12 Numerical Reconstruction of the Real-Life Fatal Accident at Work: A Case Study
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    Chapter 13 The Relationship between Nursing Students’ Attitudes towards Learning and Effects of Self-learning System Using Kinect
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    Chapter 14 Extending Global Education through Remote Laboratory Access
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    Chapter 15 Combining Motion Capture and Digital Human Modeling for Creating Instructions in Industrial Settings
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    Chapter 16 Digital Human Modeling for Physiological Factors Evaluation in Work System Design
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    Chapter 17 Cognitive Behavior Modeling of Manual Rendezvous and Docking Based on the ACT-R Cognitive Architecture
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    Chapter 18 Serious Gaming Used as Management Intervention to Prevent Work-Related Stress and Raise Work–Engagement among Workers
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    Chapter 19 Validation of an Integrated Biomechanical Modeling Approach to the Ergonomic Evaluation of Drywall Installation
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    Chapter 20 Optimization for Lunar Mission Training Scheme Based on AnyBody Software
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    Chapter 21 Evaluation of Muscle Fatigue Based on Surface Electromyography and Subjective Assessment
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    Chapter 22 The Effectiveness of Alternative Keyboards at Reducing Musculoskeletal Symptoms at Work: A Review
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    Chapter 23 The Biomechanical and Physiological Effect of Two Dynamic Workstations
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    Chapter 24 The Effect of Dynamic Workstations on the Performance of Various Computer and Office-Based Tasks
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    Chapter 25 Evaluating Comfort Levels of a Workstation with an Individually Controlled Heating and Lighting System
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    Chapter 26 Assessment of Body Surface Potential Mapping in VDT-Operators
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    Chapter 27 Hand and Arm Support for Computer Workstation
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    Chapter 28 The Effects of Touch Screen Virtual Keyboard Key Sizes on Typing Performance, Typing Biomechanics and Muscle Activity
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    Chapter 29 Model Reconstruction of Human Buttocks and the Shape Clustering
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    Chapter 30 Visualizing Design Problems and Solutions of Workstations on Ships
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    Chapter 31 Chair Based Measurements of Sitting Behavior a Field Study of Sitting Postures and Sitting Time in Office Work
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    Chapter 32 Temporal Dependence of Trapezius Muscle Activation during Sustained Eye-Lens Accommodation at Near
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    Chapter 33 Setting That Mouse for Tracking Tasks
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    Chapter 34 Considering Ergonomic Aspects of Head-Mounted Displays for Applications in Industrial Manufacturing
  36. Altmetric Badge
    Chapter 35 Extraction of Light Stripe Centerline Based on Self-adaptive Thresholding and Contour Polygonal Representation
  37. Altmetric Badge
    Chapter 36 Artificial Neural Network-Based Prediction of Human Posture
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    Chapter 37 Markerless Motion Capture Integrated with Human Modeling for Virtual Ergonomics
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    Chapter 38 Automatic 3D Reconstruction of Transfemoral Residual Limb from MRI Images
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    Chapter 39 Human Pose Estimation from Depth Image Using Visibility Estimation and Key Points
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    Chapter 40 Using Methods-Time Measurement to Connect Digital Humans and Motion Databases
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    Chapter 41 Grip Force and CR-10 Ratings for Youth Females
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    Chapter 42 Oxygenation and Blood Volume in Skeletal Muscle in Response to External Force
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    Chapter 43 Simulating a Walk of Digital Human Model Directly in Massive 3D Laser-Scanned Point Cloud of Indoor Environments
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    Chapter 44 Modeling Body Shape from Surface Landmark Configurations
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    Chapter 45 Anatomy-Based Variational Modeling of Digital Hand and Its Verification
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    Chapter 46 Simulation of Pushing the Push-Pull Rod Action Based on Human Body Dynamics
  48. Altmetric Badge
    Chapter 47 Higher Order Statistics Analyses Based on the Mathematical Model of Surface Electromyography
Attention for Chapter 29: Model Reconstruction of Human Buttocks and the Shape Clustering
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Chapter title
Model Reconstruction of Human Buttocks and the Shape Clustering
Chapter number 29
Book title
Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Human Body Modeling and Ergonomics
Published in
Lecture notes in computer science, July 2013
DOI 10.1007/978-3-642-39182-8_29
Book ISBNs
978-3-64-239181-1, 978-3-64-239182-8
Authors

Lijing Wang, Xueli He

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 40%
Student > Bachelor 1 20%
Other 1 20%
Student > Master 1 20%
Readers by discipline Count As %
Computer Science 2 40%
Environmental Science 1 20%
Medicine and Dentistry 1 20%
Unknown 1 20%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 18 July 2013.
All research outputs
#15,274,524
of 22,714,025 outputs
Outputs from Lecture notes in computer science
#4,646
of 8,124 outputs
Outputs of similar age
#121,908
of 197,439 outputs
Outputs of similar age from Lecture notes in computer science
#69
of 153 outputs
Altmetric has tracked 22,714,025 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,124 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 197,439 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 28th percentile – i.e., 28% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 153 others from the same source and published within six weeks on either side of this one. This one is in the 25th percentile – i.e., 25% of its contemporaries scored the same or lower than it.