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The Arts and Computational Culture: Real and Virtual Worlds

Overview of attention for book
The Arts and Computational Culture: Real and Virtual Worlds
Springer Nature Switzerland

Table of Contents

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    Book Overview
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    Chapter 1 Leonardo da Vinci, Renaissance Icon of Art and Science: Being Human and Beyond
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    Chapter 2 Évariste Galois and His Circle: Mathematics, Romanticism, and Revolution
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    Chapter 3 Alan Turing: Breaking the Code, Computing, and Machine Intelligence
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    Chapter 4 The Digital Road to the Age of AI: 1950s to the Present
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    Chapter 5 Transformations: Media Arts for Representation and Change
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    Chapter 6 Conservation of Digital Arts Heritage: The Computer Arts Archive
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    Chapter 7 Case Studies in Digital Heritage Preservation: Seeing Through the Lens of Computational Culture
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    Chapter 8 Digital Preservation and Access: Photography Past, Present, and Future
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    Chapter 9 Contemplation and Computation: Art, Image, and Reality
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    Chapter 10 The Promise of Pastiche: How AI Systems Pervade the Cultural Heritage Sector
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    Chapter 11 Visualizing and Unveiling Our Information Landscape
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    Chapter 12 The Metaverse and Expo 2020: VR. AR, MR, and XR
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    Chapter 13 Hyperhumanism Versus Transhumanism in New Media Art
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    Chapter 14 Performance and Virtual Reality: The Stage as a Multidimensional Environment
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    Chapter 15 Lacan and Žižek in the Metaverse
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    Chapter 16 Augmented Reality in Digital Art: Case Histories and Future Directions
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    Chapter 17 Computer Arts Education: Creative Process and AI Challenges
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    Chapter 18 Arts and Integrative Medicine: A Doctor’s Journey to Healing Mind, Body, and Soul
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    Chapter 19 Immersive Serious Games: Shifting Paradigms from Activism to AI
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    Chapter 20 Arts in the Public Square: Real and Virtual Space
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    Chapter 21 The Senses Beyond: New Directions in Game Engine Experiences
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    Chapter 22 Insights into Digital Experience Practices: Extending Senses in Arts and Performance
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    Chapter 23 Cultural Conflict and Heritage: Global Human Interaction
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    Chapter 24 Arts Research in a Computational Framework
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    Chapter 25 Connecting in Global Multi-modal Environments: Post-normative (Im)materiality and Equity
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    Chapter 26 Computer Arts Society: Charting Present to Future
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    Chapter 27 The Future of Arts in a Computational Culture
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Title
The Arts and Computational Culture: Real and Virtual Worlds
Published by
Springer Nature Switzerland, July 2024
DOI 10.1007/978-3-031-53865-0
ISBNs
978-3-03-153864-3, 978-3-03-153865-0
Editors

Giannini, Tula, Bowen, Jonathan P.

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