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Persuasive Technology

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Cover of 'Persuasive Technology'

Table of Contents

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    Book Overview
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    Chapter 1 Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications Based on Persuasive System Design Principles and Mobile Application Rating Scale
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    Chapter 2 Evaluating the Persuasive Potential from Software Design Specifications
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    Chapter 3 Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences
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    Chapter 4 Persuasive Design Principles for a Medication Adherence App for Chronic Arthritis Conditions
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    Chapter 5 DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning
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    Chapter 6 Predicting Ethical Orientation Based on Personality for Tailored Cyberethics Training
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    Chapter 7 Design and Development of mHealth App: Eye Donor Aust
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    Chapter 8 Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review
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    Chapter 9 Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals
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    Chapter 10 Persuasive System Design Features for Mobile Mental Health Applications
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    Chapter 11 How Would I Be Perceived If I Challenge Individuals Sharing Misinformation? Exploring Misperceptions in the UK and Arab Samples and the Potential for the Social Norms Approach
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    Chapter 12 Persuasive Technology Through Behavior and Emotion with Pet-Type Artifacts
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    Chapter 13 An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach
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    Chapter 14 Exploring Self-competition as a Viable Motivation to Promote Physical Activity
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    Chapter 15 The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making
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    Chapter 16 Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games
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    Chapter 17 Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective
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    Chapter 18 SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology
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    Chapter 19 How the Role of a Persuasive Robot Impacts One’s Attitude Towards It
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    Chapter 20 Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious Games
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    Chapter 21 Estimating Sense of Agency from Behavioral Logs: Toward a Just-in-Time Adaptive Intervention System
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    Chapter 22 Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome
Attention for Chapter 10: Persuasive System Design Features for Mobile Mental Health Applications
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Chapter title
Persuasive System Design Features for Mobile Mental Health Applications
Chapter number 10
Book title
Persuasive Technology
Published by
Springer, Cham, January 2024
DOI 10.1007/978-3-031-58226-4_10
Book ISBNs
978-3-03-158225-7, 978-3-03-158226-4
Authors

Guracho, Yonas Deressa, Thomas, Susan J., Almutairi, Nawaf, Win, Khin Than

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The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
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Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 100%
Readers by discipline Count As %
Unspecified 1 100%