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Information Systems and Management in Media and Entertainment Industries

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Cover of 'Information Systems and Management in Media and Entertainment Industries'

Table of Contents

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    Book Overview
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    Chapter 1 An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study
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    Chapter 2 Multi-Screen Viewing and Contents: Understanding Connected TV
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    Chapter 3 Information and Communication Technology for Government by Design: The New Digital Media, Actors, Creative Influences, and Fields of Play
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    Chapter 4 The Strategic Role of Communication Standards for Media Companies
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    Chapter 5 “Own-It”: Managing Intellectual Property Processes via the Activity Table in Creative Industries
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    Chapter 6 Creative Co-production: The Adaption of an Open Innovation Model in Creative Industries
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    Chapter 7 Marshall McLuhan, Affordance, Mapping, and Human Computer Interaction in Interactive Media
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    Chapter 8 Towards a Personalised and Context-Dependent User Experience in Multimedia and Information Systems
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    Chapter 9 Using Social Media as a Mechanism to Consolidate the Organizational Memory—Insights from the Attention Based View of the Firm Theory
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    Chapter 10 Systems Analysis as a Basis for Designing IT in the Media Industry
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    Chapter 11 Digital Production Pipeline for Virtual Cultural Heritage Applications Using Interactive Storytelling
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    Chapter 12 Automated Augmented Reality Content Creation for Print Media
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    Chapter 13 Issues of e-Collaboration and Knowledge Management in Media Industries
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    Chapter 14 Model-Driven Design of eMedia: Virtual Technology Transfer Office
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    Chapter 15 The Impact of Fluid Publishing on Media Information Management—A Survey of Latest Journalistic Trends as Data-Driven Journalism, Journalism as Process and Metrics-Driven Journalism
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    Chapter 16 Determining the Benefit of Interactive Videos in the Health Sector: Validating a Custom Measurement Instrument
Attention for Chapter 1: An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study
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Chapter title
An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study
Chapter number 1
Book title
Information Systems and Management in Media and Entertainment Industries
Published by
Springer International Publishing, January 2017
DOI 10.1007/978-3-319-49407-4_1
Book ISBNs
978-3-31-949405-0, 978-3-31-949407-4
Authors

John R. Taylor

Editors

Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, Robert Wellington