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Information Systems and Management in Media and Entertainment Industries

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Cover of 'Information Systems and Management in Media and Entertainment Industries'

Table of Contents

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    Book Overview
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    Chapter 1 An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study
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    Chapter 2 Multi-Screen Viewing and Contents: Understanding Connected TV
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    Chapter 3 Information and Communication Technology for Government by Design: The New Digital Media, Actors, Creative Influences, and Fields of Play
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    Chapter 4 The Strategic Role of Communication Standards for Media Companies
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    Chapter 5 “Own-It”: Managing Intellectual Property Processes via the Activity Table in Creative Industries
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    Chapter 6 Creative Co-production: The Adaption of an Open Innovation Model in Creative Industries
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    Chapter 7 Marshall McLuhan, Affordance, Mapping, and Human Computer Interaction in Interactive Media
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    Chapter 8 Towards a Personalised and Context-Dependent User Experience in Multimedia and Information Systems
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    Chapter 9 Using Social Media as a Mechanism to Consolidate the Organizational Memory—Insights from the Attention Based View of the Firm Theory
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    Chapter 10 Systems Analysis as a Basis for Designing IT in the Media Industry
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    Chapter 11 Digital Production Pipeline for Virtual Cultural Heritage Applications Using Interactive Storytelling
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    Chapter 12 Automated Augmented Reality Content Creation for Print Media
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    Chapter 13 Issues of e-Collaboration and Knowledge Management in Media Industries
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    Chapter 14 Model-Driven Design of eMedia: Virtual Technology Transfer Office
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    Chapter 15 The Impact of Fluid Publishing on Media Information Management—A Survey of Latest Journalistic Trends as Data-Driven Journalism, Journalism as Process and Metrics-Driven Journalism
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    Chapter 16 Determining the Benefit of Interactive Videos in the Health Sector: Validating a Custom Measurement Instrument
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Mentioned by

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3 tweeters

Citations

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1 Dimensions

Readers on

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25 Mendeley
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Title
Information Systems and Management in Media and Entertainment Industries
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-49407-4
ISBNs
978-3-31-949405-0, 978-3-31-949407-4
Editors

Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, Robert Wellington

Twitter Demographics

The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 4%
Unknown 24 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 20%
Student > Bachelor 4 16%
Student > Ph. D. Student 3 12%
Professor > Associate Professor 2 8%
Student > Doctoral Student 1 4%
Other 4 16%
Unknown 6 24%
Readers by discipline Count As %
Computer Science 8 32%
Business, Management and Accounting 3 12%
Economics, Econometrics and Finance 2 8%
Social Sciences 2 8%
Mathematics 1 4%
Other 1 4%
Unknown 8 32%