Software Engineering for Games in Serious Contexts
Springer Nature Switzerland
Chapter title |
Using Active Learning to Teach Software Engineering in Game Design Courses
|
---|---|
Chapter number | 9 |
Book title |
Software Engineering for Games in Serious Contexts
|
Published by |
Springer, Cham, January 2023
|
DOI | 10.1007/978-3-031-33338-5_9 |
Book ISBNs |
978-3-03-133337-8, 978-3-03-133338-5
|
Authors |
Maxim, Bruce R., Yackley, Jeffrey J. |
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Professor > Associate Professor | 2 | 18% |
Student > Master | 1 | 9% |
Unknown | 8 | 73% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 1 | 9% |
Computer Science | 1 | 9% |
Design | 1 | 9% |
Unknown | 8 | 73% |