↓ Skip to main content

HCI International 2023 Posters

Overview of attention for book
Cover of 'HCI International 2023 Posters'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Evaluating a Hospital Smart Notification System in a Simulated Environment: The Method
  3. Altmetric Badge
    Chapter 2 Interaction and Service Design of a Virtual Health Hub for Patients with Cardiovascular Disease
  4. Altmetric Badge
    Chapter 3 Design of a Respiratory Biofeedback Serious Game for Stress Management Based on HRV Analysis
  5. Altmetric Badge
    Chapter 4 Promoting the Mediterranean Diet: A Co-design Game Approach
  6. Altmetric Badge
    Chapter 5 Developing an Emotional Interaction Design for Social Anxiety Disorders (SAD)
  7. Altmetric Badge
    Chapter 6 Gamification of Self-care by Type 2 Diabetic Patients
  8. Altmetric Badge
    Chapter 7 Artificial Intelligence Enhancement for Remote Virtual Consultations in Healthcare Provision for Patients with Chronic Conditions
  9. Altmetric Badge
    Chapter 8 Facilitating Student Counseling Through the Chatbot
  10. Altmetric Badge
    Chapter 9 On Developing an Intelligent AIoT Urine Bag by Integrating AHP and QFD
  11. Altmetric Badge
    Chapter 10 Gamification App Design Based on Augmented Reality Technique for Depression Rehabilitation
  12. Altmetric Badge
    Chapter 11 Augmented Mirror Hand (MIRANDA): Advanced Training System for New Generation Prosthesis
  13. Altmetric Badge
    Chapter 12 Psychosocial Risk and Work Stress in Logistics and Distribution
  14. Altmetric Badge
    Chapter 13 Research on the Design of Children’s Infusion Medical Auxiliary Products Based on Emotional Design
  15. Altmetric Badge
    Chapter 14 Research on Immersive Virtual Reality Healing Design Based on the Five Senses Theory
  16. Altmetric Badge
    Chapter 15 The Use of Telehealth for Clinical and Laboratory Teaching in Healthcare Professional Education During Covid-19: Findings of a Scoping Review
  17. Altmetric Badge
    Chapter 16 A Contextual Design Approach for Creating a Holistic Fitness Application
  18. Altmetric Badge
    Chapter 17 Proposal for a Food Selection App at a Convenience Store for CKD Patients
  19. Altmetric Badge
    Chapter 18 Immersive Virtual Reality Simulation of the Nine-Hole Peg Test for Post-Stroke Patients
  20. Altmetric Badge
    Chapter 19 Design of a Medical Accompanying Bed Based on the FBS Model
  21. Altmetric Badge
    Chapter 20 Interactions Afforded by Mobile Telepresence Robots in Health Care Settings
  22. Altmetric Badge
    Chapter 21 Visualising Health: A Survey Exploring the Attitudes, Behaviours and Problems Faced Towards Personal Health Data Visualisations of Patients Living with Chronic Conditions in the UK
  23. Altmetric Badge
    Chapter 22 Development of a Home-Visit Nursing Practice Information Sharing System that Transitions from Text to Images and Video
  24. Altmetric Badge
    Chapter 23 Investigating User Requirements: A Participant Observation Study to Define the Information Needs at a Hospital Reception
  25. Altmetric Badge
    Chapter 24 Understanding User Preferences for Gaining Trust, When Utilising Conversational Agents for Mental Health Data Disclosures
  26. Altmetric Badge
    Chapter 25 Guidance Method of Arm Movement for Care Prevention on Game Based Shoulder Joint ROM Measurement
  27. Altmetric Badge
    Chapter 26 Design Considerations for a Robotic Hand Sanitizer Encouragement Platform
  28. Altmetric Badge
    Chapter 27 Methodology and Design for Assessing the Normative Exercise Posture of Young Females in Media-Home Fitness with Motion Capture Technology
  29. Altmetric Badge
    Chapter 28 Combining Game User Types and Health Beliefs to Explore the Persuasiveness of Gamification Strategies for Fitness Systems
  30. Altmetric Badge
    Chapter 29 Smart Mental Chatbot Platform in the Media and Cognition Course
  31. Altmetric Badge
    Chapter 30 Research on Gamified Design of Introductory Core Muscle Training
  32. Altmetric Badge
    Chapter 31 Designing At-Home Workout Products to Improve Sub-health of Young People
  33. Altmetric Badge
    Chapter 32 Accessibility – An Incremental Part of Holistic User Experience Design Process for Mobility Solutions
  34. Altmetric Badge
    Chapter 33 What You Need is What You Get: Adapting Word Prediction of Augmentative and Alternative Communication Aids to Youth Language
  35. Altmetric Badge
    Chapter 34 Training Interface for Multimodal Data Analysis: A First Approach to Measuring Perception
  36. Altmetric Badge
    Chapter 35 HCI in Healthcare: Computer-Based Cognitive Rehabilitation for Individuals with Mild Traumatic Brain Injury
  37. Altmetric Badge
    Chapter 36 An Evaluation of a Hybrid STEM-Robotics Programme for Students with Special Needs in Guyana
  38. Altmetric Badge
    Chapter 37 Automatic Assistance to Help Disabled Students Feel Welcomed in Their Early Days at the University
  39. Altmetric Badge
    Chapter 38 Awareness, Understanding, and Attitudes of Digital Accessibility in Technology Professionals
  40. Altmetric Badge
    Chapter 39 Vibrotactile Human Machine Interface for Electric Wheelchairs to Intuitively Present the Movement Direction of Nearby Objects
  41. Altmetric Badge
    Chapter 40 Therapy Oriented Garden Monitoring System Gardening for Autistic Children
  42. Altmetric Badge
    Chapter 41 PipeBlind: A Game Adaptation for Blind
  43. Altmetric Badge
    Chapter 42 Co-designing Virtual Environments for People with Intellectual Disabilities to Assess Cognitive Decline: Methodology
  44. Altmetric Badge
    Chapter 43 Mobility Link XR: Interspace Interaction System in Electric Wheelchair
  45. Altmetric Badge
    Chapter 44 Alternatives for Designing Augmentative and Alternative Communication Systems for People with Disabilities and Older Adults
  46. Altmetric Badge
    Chapter 45 Visiting Supermarket Through Virtual Reality: An Opportunity for Rehabilitation of People with Disability
  47. Altmetric Badge
    Chapter 46 Research Trend Analysis of Usability Evaluation in Exoskeleton Robots
  48. Altmetric Badge
    Chapter 47 A Comparison of Digital Libraries for the Visually Impaired in the United States and Japan
  49. Altmetric Badge
    Chapter 48 Improvement of User Interface of Blind Football Play-by-Play System for Visually Impaired Spectators-Tangible Sports
  50. Altmetric Badge
    Chapter 49 User Experience in Virtual Reality from People With and Without Disability
  51. Altmetric Badge
    Chapter 50 Improving Web Accessibility Testing with Microsoft’s Accessibility Insights for Web
  52. Altmetric Badge
    Chapter 51 An Artificial Intelligence-Based Interactive Learning Platform to Assist Visually Impaired Children in Learning Mathematics
  53. Altmetric Badge
    Chapter 52 Sign Language Communication Through an Interactive Mobile Application
  54. Altmetric Badge
    Chapter 53 Applying APCA and Huetone for Color Accessibility of User Interfaces
  55. Altmetric Badge
    Chapter 54 TACTILE DESIGN: Touching The Light of Art in a Dark World
  56. Altmetric Badge
    Chapter 55 A Positive Design Based Intervention Product for Mild Cognitive Impairment
  57. Altmetric Badge
    Chapter 56 Communication Support for Older Adults Through Pictograms
  58. Altmetric Badge
    Chapter 57 Technology to Reduce Social Isolation Among Older Adults: A Move from Digital to Tangible
  59. Altmetric Badge
    Chapter 58 Towards Augmented Reality-Based and Social Robot-Based Social Integration of Older Adults: A User Requirements Analysis
  60. Altmetric Badge
    Chapter 59 Design of Elderly Assisted Wheelchair Based on KJ-Technique and Analytic Hierarchy Process (AHP)
  61. Altmetric Badge
    Chapter 60 AI to Design Care-Taking Home Appliances for Older Adult’s Perceived Value and Happiness
  62. Altmetric Badge
    Chapter 61 A Hospital MR Navigation Design for Elderly People’s Medical Needs
  63. Altmetric Badge
    Chapter 62 Automatic Identification of Daily Life Activities and Prediction of Falling Accidents Caused by Behavior
  64. Altmetric Badge
    Chapter 63 Biographical Patterns for Technology Use in Older Adults - A Case Study
  65. Altmetric Badge
    Chapter 64 Effects of Conversational AI Assistance and Decision Stages on the Flow Experience of Older Users’ of an e-Healthcare Decision Tool
  66. Altmetric Badge
    Chapter 65 Accessibility of Health Data Representations for Older Adults: Challenges and Opportunities for Design
  67. Altmetric Badge
    Chapter 66 Experiences of Community-Dwelling Older Adults Participating in an Occupation-Focused Distance Exchange Program: A Qualitative Study
  68. Altmetric Badge
    Chapter 67 Elderly Houniao for Challenges and Service Design of Social Integration Within the Context of Relocated Retirement
  69. Altmetric Badge
    Chapter 68 Universal Design of ICTs and Equal Right for Elderly People
  70. Altmetric Badge
    Chapter 69 Research and Development of a Bingo Game Using Dice to Prevent Dementia
  71. Altmetric Badge
    Chapter 70 Evaluating Privacy Policies and User Agreements of Smart Home Devices from the Perspective of the Aging Population
  72. Altmetric Badge
    Chapter 71 Research on Digital Products and Service Design for Health Elderly Under the Concept of Smart Health and Wellness
  73. Altmetric Badge
    Chapter 72 What Affects the Continued Use of Smart Wearable Devices in Older Adults?
  74. Altmetric Badge
    Chapter 73 The Effect of Face-to-Face Interaction on Older Adults’ Attitudes Toward Robots in Human-Computer Interaction
Attention for Chapter 53: Applying APCA and Huetone for Color Accessibility of User Interfaces
Altmetric Badge

Mentioned by

twitter
4 X users

Readers on

mendeley
1 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Applying APCA and Huetone for Color Accessibility of User Interfaces
Chapter number 53
Book title
HCI International 2023 Posters
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-35992-7_53
Book ISBNs
978-3-03-135991-0, 978-3-03-135992-7
Authors

Ulitin, Kirill

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Professor 1 100%
Readers by discipline Count As %
Design 1 100%