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HCI International 2023 Posters

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Cover of 'HCI International 2023 Posters'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Human-Centered HCI Practices Leading the Path to Industry 5.0: A Systematic Literature Review
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    Chapter 2 Temperature, Entropy, and Usability: The Theoretical and Practical Resemblances Between Thermodynamics and User Interface Design
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    Chapter 3 Wetland Challenge—Using Service Design Research as an Approach to Establish an AR APP for Environmental Education
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    Chapter 4 A Case Study: Designing a User Interface for Disconnected Operations of Defense and Security
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    Chapter 5 How to Design Successful Conversations in Conversational Agents in Healthcare?
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    Chapter 6 POWER – A User Experience Research Model for Industrial Internet Design Practices
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    Chapter 7 Altruism in Design: Conveying Designers’ Thoughtfulness to Users Through Artifacts
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    Chapter 8 The Ladder of Participation as a Conceptual Tool for Sustainable Socio-Technical Design of Data-driven Digital Services
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    Chapter 9 All Things Coexist Without Harming Each Other-A Growing Research in Multi-species Intelligent Design
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    Chapter 10 Designing for Death: Emerging Technologies for the Process of Dying and the Memorialization of Life
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    Chapter 11 Requirements for Designing a Collaborative Human-Robot Workstation for Composite Part Production
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    Chapter 12 Research on Emotional Design Strategies of Voice Interaction on Smartphones: A Case Study of College Students’ Use of Smart Phones
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    Chapter 13 Future Visions for a Decolonized Future of HCI
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    Chapter 14 The Game Beyond the Game: The Concept of Metagame and Its Use for Interaction Design
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    Chapter 15 Multimodal Analysis of Joint Attention in Remote Co-creative Design Process
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    Chapter 16 Design & Futures – A Process Model Integrating Design Thinking and Strategic Foresight
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    Chapter 17 Insights from the Practical Application of a Human-Centered Design Process for the Digitalization of Maintenance in Food Industry
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    Chapter 18 A Study on Mobile APP Icon Design Based on the Hamilton’s Principle
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    Chapter 19 Automated Tools Recommendation System for Computing Workshops
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    Chapter 20 Empower Product Designers in Enterprises to Leverage Data as Creative Compass to Drive Innovation
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    Chapter 21 The Scope and Analysis of Design Methodologies for User Experience in Interaction Design
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    Chapter 22 Children’s Ideal Nature-Related Digital Tools: A Co-design Experiment
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    Chapter 23 Technological Project Management Proposal for Designing a Social Robot
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    Chapter 24 Chaotic Customer Centricity
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    Chapter 25 The Co-design Process for Interactive Tools for Predicting Polygenic Risk Scores
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    Chapter 26 Understanding the Pushbutton Revisited: From on and off to Input and Output
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    Chapter 27 Pressure Tactile Feedback Pin Pad Module Application: Reduce Shoulder Surfing Success Rate
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    Chapter 28 Grammaticalisation of a Hybrid Interface
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    Chapter 29 Tactile Angle Characteristics for Reproduction by Force Sensation
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    Chapter 30 Portable Transformable Kit
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    Chapter 31 Multimodal Expressive Embodied Conversational Agent Design
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    Chapter 32 Real-Time Multi-view 3D Pose Estimation System with Constant Frame Speed
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    Chapter 33 Textile Circularity Through Iot Innovation: An Approach to Wearable Wireless-Sensor-Based Textiles
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    Chapter 34 The Strength Assistant Gloves Interaction Development for Female Employment by EMG Signal Visualization Image Analysis
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    Chapter 35 Detection of Voluntary Eye Movement for Analysis About Eye Gaze Behaviour in Virtual Communication
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    Chapter 36 ChromicCanvas: Interactive Canvas Using Chromic Fiber
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    Chapter 37 Analysis of Conducting Waves Using Multi-channel Surface Electromyogram Depends on Active Electrodes Supported Multiple Directions
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    Chapter 38 Study on Different Methods for Recognition of Facial Expressions from the Data Generated by Modern HMDs
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    Chapter 39 A Study on Eye-Region Expression as Naturally Expressed in a Situation of Spontaneously Evoked Emotions
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    Chapter 40 Soundscape Immersion in Virtual Reality and Living Lab: Comparison of Neuronal Activity Under Exposure to Noise and Task-Induced Mental Workload (Work in Progress)
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    Chapter 41 A Longer Viewing Distance to a Virtual Screen Could Improve Task Performance
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    Chapter 42 Emotional Reaction and Mental Workload in Virtual and Non-virtual Environment: A Pilot Study
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    Chapter 43 Evaluation Model of Running Fatigue of Young Students Based on Characteristic Parameters of ECG Signal
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    Chapter 44 User-Specific Visual Axis Alignment for Reducing Eye Fatigues in HMDs
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    Chapter 45 The Effects of Dual Display Configuration and Users’ Experience on Performance and Preference in Complex Spatial-Verbal Tasks
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    Chapter 46 The Experiment Study on Evaluation Method of Mental Fatigue in Cognitive Task Based on Physiological Signals
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    Chapter 47 Training an EOG-Based Wordometer Without Reading – A Simple HCI Application to Quantify Reading Metrics
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    Chapter 48 Visualization of Attention Concentration Area of P300-Speller BCI
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    Chapter 49 Two Heads Are Better Than One: A Bio-Inspired Method for Improving Classification on EEG-ET Data
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    Chapter 50 Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users?
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    Chapter 51 Preliminary Experiments in Hybrid Moving Images
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    Chapter 52 Where Does the Attribute Framing Effect Arise If a Pie Chart is Given Along With a Verbal Description?
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    Chapter 53 Cloud Illusion: A New Optical Illusion Induced by Objects Rotating Around a Blank Area
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    Chapter 54 The Effects of Expertise on A irline P ILOT’S E ye A ctivities in F light T asks with D ifferent Complexity
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    Chapter 55 Study on EEG Characteristics of Different Personality Risk Decision Making Under Time Pressure
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    Chapter 56 A Transparency Framework for App Store Descriptions
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    Chapter 57 Offensive Play Recognition of Basketball Video Footage Using ActionFormer
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    Chapter 58 MedAIcine: A Pilot Project on the Social and Ethical Aspects of AI in Medical Imaging
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    Chapter 59 Exploring Gender Nonbinary Experiences Through the Lens of the 7th HCI Grand Challenge
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    Chapter 60 Pseudo Happiness in Artificial Intelligence
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    Chapter 61 A Novel Human-Centered Trust Framework: Applications for Assured AI and Autonomy
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    Chapter 62 An Exploratory Study of Programmer Bias Transfer: Investigating Colorblind Racial Attitudes Among Hispanic Students and Their Influence on Algorithmic Systems
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    Chapter 63 Highly Automated and Master of the Situation?! Approach for a Human-Centered Evaluation of AI Systems for More Sociodigital Sovereignty
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    Chapter 64 Ethical Concerns of COVID-19 Contact Tracing: A Narrative Review
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    Chapter 65 Understanding the Acceptance of Artificial Intelligence in Primary Care
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    Chapter 66 Heightened Cyber Vulnerability to Patients with Cardiac Implantable Electronic Devices
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    Chapter 67 Exploring Emotional and Physiological Reactions to Linguistic Racism: A Case Study in Higher Education
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    Chapter 68 Are Scrutiny and Mistrust Related? An Eye-Tracking Study
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    Chapter 69 Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games – A Case Study of the Witcher III: Wild Hunt
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    Chapter 70 Utilizing Different Voice Value to Understand Voice Assistant Users’ Enjoyment
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    Chapter 71 User Experience of Croatian National & Nature Parks’ Website – A Comparison
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    Chapter 72 Time Loss Aversion
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    Chapter 73 Multimodal Interaction in Virtual Reality: Assessing User Experience of Gesture- and Gaze-Based Interaction
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    Chapter 74 Research on Evaluation of Cabin Design Based on Virtual Reality
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    Chapter 75 Gender Effects on Creativity When Pair Programming with a Human vs. an Agent
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    Chapter 76 Angular Foot Movement Time Variability in Foot-Based Interaction
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    Chapter 77 Into the Dark World of User Experience: A Cognitive Walkthrough Study
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    Chapter 78 User Reaction to AI Interview: Focusing on Emotion and Intentions Expressed in an Online Community
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    Chapter 79 Study on the Consumption Difference of Children’s Smartwatches Under SOR Theory
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    Chapter 80 The Evaluation of Heart Rate and Presence in Virtual Reality Games
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    Chapter 81 What Linguistic Considerations Should Smart Speakers Adopt in Error Notification?
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    Chapter 82 Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects
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    Chapter 83 An Analysis of the Impact of Bench Placement Angle on Comfortableness and Interaction
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    Chapter 84 Exploring the Learnability of Two Teleoperation Setups for Assembly Tasks
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    Chapter 85 Usability Studies in Times of Pandemic: Different Solutions for the Remote Usability Tests of Research Digital Tools
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    Chapter 86 Use of Technology in the Context of Latin America
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    Chapter 87 Assessing the Usability of Statistical Software Using Designed Experiments
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    Chapter 88 The Structure of Users’ Satisfaction with Body-Worn Cameras: A Study of 181 Chinese Police Officers
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    Chapter 89 To Leave or Not to Leave? Understanding Task Stickiness in Smartphone Activity Recommendations
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    Chapter 90 A Usability Study of a Research Institute Website with Eye-Tracking Devices
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    Chapter 91 Research on User Emotion Experience of Short Video Based on Cyclic Interaction Model
Attention for Chapter 25: The Co-design Process for Interactive Tools for Predicting Polygenic Risk Scores
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Chapter title
The Co-design Process for Interactive Tools for Predicting Polygenic Risk Scores
Chapter number 25
Book title
HCI International 2023 Posters
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-35989-7_25
Book ISBNs
978-3-03-135988-0, 978-3-03-135989-7
Authors

Zubairi, Amaan, AlDossary, Dalal, AlEissa, Mariam M., Al-Wabil, Areej

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Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 1 100%
Readers by discipline Count As %
Medicine and Dentistry 1 100%