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HCI International 2023 Posters

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Table of Contents

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    Book Overview
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    Chapter 1 Research on How Community Building Interface Can Become an Intermedium to Support the Application of Unmanned Distribution in the Post-epidemic Era
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    Chapter 2 Research on Human-Machine Interface Interaction Preferences Under the Situation of New Energy Vehicles Based on Driving Scenarios
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    Chapter 3 A Study on Mode Awareness of Multi-level Automated Vehicles
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    Chapter 4 How are Different Vehicle Interior Concepts Affecting Social Interaction During Automated Driving?
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    Chapter 5 Implementation of 34.7 fps Pose and Gaze Estimator for Real-Time Driver-Vehicle Interaction System
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    Chapter 6 Reinforcement Learning Based Power Seat Actuation to Mitigate Carsickness of Autonomous Vehicles
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    Chapter 7 A Study on Communication by Verbal: Focusing on Image Formation of Electric Vehicles
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    Chapter 8 Analysis of the Geometry Applied in the Steering System of a Formula-Type Single-Seater Vehicle
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    Chapter 9 Systematic Evaluation of Driver’s Behavior: A Multimodal Biometric Study
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    Chapter 10 Enabling Efficient Emulation of Internet-of-Vehicles on a Single Machine: Practices and Lessons
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    Chapter 11 A Study on the Effects of Intrinsic Motivation from Self-determination on Driving Skill
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    Chapter 12 Impact of Locus of Control on Dangerous Driving Behavior and Positive Driving Behavior in China
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    Chapter 13 Study of Night Vision Configuration with Augmented Reality in Automotive Context
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    Chapter 14 Trust Repair of Automated Driving System: A New In-Vehicle Communication Strategy of Voice Assistant
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    Chapter 15 How Do Different Vehicle Interior Concepts Influence Work and Entertainment Experience During Automated Driving?
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    Chapter 16 Haptic Feedback Research of Human-Computer Interaction in Human-Machine Shared Control Context of Smart Cars
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    Chapter 17 Based on Data-Driven Research on the Emotional Experience of Electric Vehicle Users
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    Chapter 18 Developing an Interpretable Driver Risk Assessment Model to Increase Driver Awareness Using In-Vehicle Records
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    Chapter 19 A Hybrid Method Using Gaze and Controller for Targeting Tiny Targets in VR While Lying down
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    Chapter 20 Don’t Miss the Fairytale Forest for the Trees: Integrating Location-Based Authoring in Interactive Story Development for Immersive Augmented Reality
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    Chapter 21 MRespond – An Innovative and Flexible MR Training System for First Responders
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    Chapter 22 Multimodal Interactive System for Visualization of Energy Data in Extended Reality (XR) Settings
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    Chapter 23 Motion as a Determinant of Presence in Immersive Virtual Reality
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    Chapter 24 Virtual Reality and the Interactive Design of Elevated Public Spaces: Cognitive Experience vs VR Experience
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    Chapter 25 Designing for Wide Adoption: An Inexpensive and Accessible Extended Reality (XR) Device
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    Chapter 26 Mouse-Based Hand Gesture Interaction in Virtual Reality
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    Chapter 27 Full-Face Animation for a Virtual Reality Avatar
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    Chapter 28 An Interactive Digital Twin of a Composite Manufacturing Process for Training Operators via Immersive Technology
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    Chapter 29 A Study on the Copyright Management Platform for the Virtual Performance Asset Copyright Management and License Contracting in the Metaverse Environment
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    Chapter 30 Effects of Different Postures on User Experience in Virtual Reality
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    Chapter 31 Development of an Immersive Virtual Reality Platform for Innovation in Nursing Education
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    Chapter 32 Developing a Human Behavior Simulation Technology Based on Multiuser Immersive Virtual Reality in an Atypical Architectural Design Process
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    Chapter 33 Searching in Virtual Reality with Teleportation as a Travel Technique
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    Chapter 34 Guidelines for Designing Mixed Reality Solutions in Remote Scenarios
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    Chapter 35 Remote Work Is Here to Stay! Reflecting on the Emerging Benefits of Mixed Reality Solutions in Industry
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    Chapter 36 The Process of Creating Interactive 360-Degree VR with Biofeedback
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    Chapter 37 Study of Different Methods to Design and Animate Realistic Objects for Virtual Environments on Modern HMDs
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    Chapter 38 Exploring New Futures in Video See-Through: Experience-es and Scenarios Using XR Technologies
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    Chapter 39 Exploring Tertiary Orality in Virtual Reality
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    Chapter 40 UX and UI Fundamentals for Mixed Reality: Research and Categorization of Interactions
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    Chapter 41 User Experience and Immersion in VR and Non-VR Versions of Slime Rancher: A Playtest Evaluation with the ARI Questionnaire and GUESS-18 Scale
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    Chapter 42 Analysis of Virtual Reality Movies: Focusing on the Effect of Virtual Reality Movie’s Distinction on User Experience
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    Chapter 43 Effects of Self-avatar Similarity on User Trusting Behavior in Virtual Reality Environment
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    Chapter 44 An Interactive Drawing Plane for 3-Dimensional Annotation of Geographic Data in Virtual Reality
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    Chapter 45 Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study
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    Chapter 46 An Evaluation of Virtual Reality for Terrain Assessment
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    Chapter 47 Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures
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    Chapter 48 Change of Users’ Eye Height Based on Their Moving Speed
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    Chapter 49 The Design Strategy of AR-Based Travel Experience in the Post-pandemic Era – An Exploratory Case Study in China
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    Chapter 50 Artificially Intelligent and Interactive 3D Hologram
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    Chapter 51 Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction
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    Chapter 52 Generative AI for Immersive Experiences: Integrating Text-to-Image Models in VR-Mediated Co-design Workflows
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    Chapter 53 Patent Litigation Prediction Using Machine Learning Approaches
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    Chapter 54 A Systematic Literature Review on Image Captioning
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    Chapter 55 Towards an Automatic Prompt Optimization Framework for AI Image Generation
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    Chapter 56 Creating a Positive Reframing Dictionary Using Machine Learning
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    Chapter 57 Exploratory Analysis of the News in Easy Language (NiEL) Corpus to Identify Characteristic Patterns for Natural Language Processing
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    Chapter 58 Artificial Intelligence Applied to Trees “Fingerprints” Identification in the Amazon Rainforest
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    Chapter 59 Automated Ontology Generation
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    Chapter 60 Knowledge-Grounded and Self-extending NER
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    Chapter 61 Assessment of Emotional and Social Intelligence Using Artificial Intellegent
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    Chapter 62 Active Noise Control of Airborne Road Noise Based on Artificial Intelligent Computed Road Classification and Adaptive Digital Filter
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    Chapter 63 A Model of Computational Creativity Based on Engram Cell Theory
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    Chapter 64 Animal Hunt: AI-Based Animal Sound Recognition Application
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    Chapter 65 Prediction of Human Color Emotion on the Images Using Convolutional Neural Network
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    Chapter 66 Semi-automatic Basketball Jump Shot Annotation Using Multi-view Activity Recognition and Deep Learning
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    Chapter 67 Detecting Minors According to South African Law Using Computer Vision Methods
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    Chapter 68 Autonomous Behavior of Biped Robot by Learning Camera Images
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    Chapter 69 PromptIE - Information Extraction with Prompt-Engineering and Large Language Models
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    Chapter 70 Designing an AI-Powered Journalism Advisor: A User-Centered Approach
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    Chapter 71 Automatic Virtual Makeup System Using User-Preference Information
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    Chapter 72 Method to Detect Movement in the Eyes Using Neural Networks. Peru Case
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    Chapter 73 Torwards Trustworthy Machine Learning based systems: Evaluating breast cancer predictions interpretability using Human Centered Machine Learning and UX Techniques
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    Chapter 74 Humanoid Robot as a Debate Partner
Attention for Chapter 25: Designing for Wide Adoption: An Inexpensive and Accessible Extended Reality (XR) Device
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Chapter title
Designing for Wide Adoption: An Inexpensive and Accessible Extended Reality (XR) Device
Chapter number 25
Book title
HCI International 2023 Posters
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-36004-6_25
Book ISBNs
978-3-03-136003-9, 978-3-03-136004-6
Authors

Gonsher, Ian, Feng, Pinyuan, McArn, Theo, Christenson, Andrew

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 8 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 13%
Professor > Associate Professor 1 13%
Researcher 1 13%
Unknown 5 63%
Readers by discipline Count As %
Business, Management and Accounting 2 25%
Computer Science 2 25%
Unknown 4 50%