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Design, User Experience, and Usability

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Cover of 'Design, User Experience, and Usability'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Desirability of Imagined Futures: Human-Centered Design and Analysis
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    Chapter 2 How Can BOLE Identify, Cultivate, and Judge User Experience (UX) Talents? Inspiring and Designing the Playful Experience of Tomorrow
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    Chapter 3 Defining the Problem’s Solution to Lead to the Ideation Phase
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    Chapter 4 Prioritization Matrix to Highlight Business Opportunities
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    Chapter 5 A Case Study in Organizational Adoption of User Personas: Assessing Perceptions, Awareness, and Hesitation to Adopt
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    Chapter 6 Reflecting on Collaboration in Participatory Design Facilitation
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    Chapter 7 Analysis of User Participatory Design and Gamification in Modern Media
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    Chapter 8 Local Communities and Their Visitors: An Interaction Design Approach
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    Chapter 9 Resources and Skills for Information Design Practice
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    Chapter 10 The Application of Digital Media Technology in Display Design
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    Chapter 11 The Awareness and Practices of Web Developers Toward Sustainable Web Design
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    Chapter 12 Experience Design Based on Values and Psychological Needs in a Corporate Context
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    Chapter 13 Invisible Driving Force: Design Promotion Laws in the National Design Policy Path of South Korea
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    Chapter 14 Comparing VR Modeling Tool and Hand-Sketching in the Inspiration of Classic Chair Design and Modeling
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    Chapter 15 Research on Interaction Design Based on Artificial Intelligence Technology in a Metaverse Environment
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    Chapter 16 On the “Meaning System” of Design from Kao Gong Ji
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    Chapter 17 Government-Promoted Design Resource Integration and Design Ecology Construction
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    Chapter 18 The Effect of Series Workshops on Ownership of Societal Issues: Case Study on Designing Food for the Future
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    Chapter 19 Using Remote Workshops to Promote Collaborative Work in the Context of a UX Process Improvement
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    Chapter 20 A Design Driven Approach to Innovate System Interfaces: Insights from a University-Industry Collaboration
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    Chapter 21 User-Centered Ethical Design - An Evolutionary Perspective
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    Chapter 22 The Viability of User-Centered and Human-Centered Design Practices with Natural User Interfaces (NUIs)
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    Chapter 23 Multisensory MAYA – A Design Thinking Method to Enhance Predictability of Experience Design
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    Chapter 24 What is the New Future of Work for UX Research Practice? Assessing UX Research Practice During the COVID-19 Pandemic and Beyond
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    Chapter 25 Gender Inclusive Design in Technology: Case Studies and Guidelines
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    Chapter 26 How to Involve Users in Online Co-design Workshops? A Participation Method Based on the Customer Engagement Theory
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    Chapter 27 Architectural Design Landscape in the Near East in the Early 20 th Century
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    Chapter 28 Exploration of Design Issues from an Embodied Perspective
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    Chapter 29 Research on Product Interaction Design Innovation Under New Media Technology
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    Chapter 30 Experience Economy and Green Economy Research in China: A 30-Year Bibliometric Analysis
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    Chapter 31 Exploring How to Improve User Experience of Enterprise Service Products through “Dual Perspective Model”
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    Chapter 32 From Mental Representation to Enaction
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    Chapter 33 Research on the Board-Game-Like Service Design Tools Based on SECI Knowledge Transformation Model: Take the Customer Journey Map as an Example
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    Chapter 34 User Experience Design and Brand Marketing Research in China: A Bibliometric Analysis
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    Chapter 35 Behavior Design for Beverage Bottle Recycling in University Campus Towards Circular Economy
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    Chapter 36 Designing the User Experience to Achieve Better Engagement and Feedback on TikTok Accounts
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    Chapter 37 Research on User Experience Design Based on Affinity Diagram Assisting User Modeling – Taking Music Software as an Example
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    Chapter 38 A Speculative Design Perspective on the Emotional Symbiosis of Virtual Pets and People
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    Chapter 39 Exploring the Effects of Personal Impact Communicated Through Eco-Feedback Technology for Reducing Food Waste
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    Chapter 40 Exploring the Emotional Design of Digital Art Under the Multimodal Interaction Form
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    Chapter 41 A Survey on the Emotive Color and User Cognition for the Expression Cards
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    Chapter 42 Product Appearance Design Guide for Innovative Products Based on Kansei Engineering
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    Chapter 43 Research on the Design of Office Interactive Exercise Products from an Emotional Perspective
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    Chapter 44 Motivation to Adopt Gamification in NFT
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    Chapter 45 Research on the Application of Regional Cultural Emotional Guide Design in Subway Space Based on Passengers’ Cognitive Needs
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    Chapter 46 An Emotion Driven Intelligent Product Design Method from a Quantitative Perspective
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    Chapter 47 The Influence of User Emotion on Design Preference Based on Personality Type
Attention for Chapter 21: User-Centered Ethical Design - An Evolutionary Perspective
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Chapter title
User-Centered Ethical Design - An Evolutionary Perspective
Chapter number 21
Book title
Design, User Experience, and Usability
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-35699-5_21
Book ISBNs
978-3-03-135698-8, 978-3-03-135699-5
Authors

Parlangeli, Oronzo, Liston, Paul M.

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