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Universal Access in Human-Computer Interaction

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Cover of 'Universal Access in Human-Computer Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Designing Ethics-Aware DecidArch Game to Promote Value Diversity in Software Architecture Design Decision Making
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    Chapter 2 A Multimodal Installation Exploring Gender Bias in Artificial Intelligence
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    Chapter 3 Overcoming the Fragmentation: A Proposal of Model Ontology, Architecture System and Web-Based Implementation for Planning the Persons with Disability’s Life Project
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    Chapter 4 Best Practice for Inclusive Journey Mapping and Diversity in User Participation
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    Chapter 5 How to Ensure Web Accessibility in Digital Services to Improve the Competitive Advantage of an Organization
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    Chapter 6 Inclusiveness of Citizen Science. How People with Disabilities Can Participate in Citizen Science Approaches
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    Chapter 7 CognitiveNet: Enriching Foundation Models with Emotions and Awareness
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    Chapter 8 ICT Accessibility Requirements Tool – Version 1.2 – Implementing Experts’ Contributions, Improvements, and Suggestions
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    Chapter 9 Empowering Creativity Through Children’s Assistive Design Workshops with Orthorigami
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    Chapter 10 Bridging Values: The Inclusion of Young Generations in Computing
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    Chapter 11 Design with and for Children: The Challenge of Inclusivity
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    Chapter 12 Validation of the PTPI Scale for Technology Products Among Users with Disabilities
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    Chapter 13 Design Recommendations Based on Speech Analysis for Disability-Friendly Interfaces for the Control of a Home Automation Environment
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    Chapter 14 Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study
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    Chapter 15 Moving Towards and Reaching a 3-D Target by Embodied Guidance: Parsimonious Vs Explicit Sound Metaphors
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    Chapter 16 SpeechBalloon: A New Approach of Providing User Interface for Real-Time Generation of Meeting Notes
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    Chapter 17 Put Your Hands Up - or Better Down? Towards Intuitive Gesture Interaction for Diverse Users of an Assistive Robot
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    Chapter 18 Nonlinear Analyses of Electrogastrogram Measurements Taken During Olfactory Stimulation Altering Autonomic Nerve Activity
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    Chapter 19 An Exploration of Automatic Speech Recognition Within a Nordic Context
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    Chapter 20 A Comparison of Form Navigation with Tabbing and Pointing
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    Chapter 21 Using Lean UX in the Design and Evaluation of a Prototype for Automatic Translation Between Sign Languages
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    Chapter 22 Study on the Design of Dyslexia-Friendly Drug Instructions
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    Chapter 23 Digital Participation of People with Intellectual Disabilities Living in Residential Institutions – Perspectives, Barriers and Implications
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    Chapter 24 Interactive Design of Auxiliary Makeup APP for People with Abnormal Color Perception Based on the Concept of “Inclusive Design”
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    Chapter 25 A Novel Experiment Design for Vision-Based Fatigue Detection
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    Chapter 26 Data Visualization Accessibility for Blind and Low Vision Audiences
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    Chapter 27 On Time Reading Performance: A Comparison of the Clock Face and Digit Representations
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    Chapter 28 Users’ Opinions When Drawing with an Eye Tracker
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    Chapter 29 A Practical CAD Method for the Visually Impaired: A Case of Modeling the Leaning Tower of Pisa
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    Chapter 30 Inclusion Through Accessibility. Handi Bot, a Translator for Portuguese Sign Language
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    Chapter 31 Revisiting Redundant Text Color Coding in User Interfaces
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    Chapter 32 Usage of Self-Motivating Achievements to Collect Accessibility Information of Indoor Environments
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    Chapter 33 Modification of the Brief Measure of Technology Commitment for People with Aphasia
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    Chapter 34 Accessible Indoor Orientation Support by Landmark-Based Navigation
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    Chapter 35 User Requirements for Accessible Digital Pretend Play Interventions for Children with Autism Spectrum Disorders: A Human Centered Design Approach
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    Chapter 36 User Experience Evaluation in Virtual Reality for Autism: A Systematic Literature Review
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    Chapter 37 A Tool to Assess the Attention of Children with Autism Spectrum Disorder (ASD): from Design to Evaluation
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    Chapter 38 Multimodal Interaction for Persons with Autism: The 5A Case Study
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    Chapter 39 Using Technology-Based Augmentative and Alternative Communication to Develop Adaptive Behavior in a Child with Autism Spectrum Disorders – An Intervention Program
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    Chapter 40 Multimodal Interaction in ASD Children: A Usability Study of a Portable Hybrid VR System
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    Chapter 41 OBA: An Inclusive Botanical Garden for Children with ASD
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    Chapter 42 Comparison of Different Interaction Formats for Automatized Analysis of Symptoms in Children with Autism Spectrum Disorder
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    Chapter 43 Introducing CALMED: Multimodal Annotated Dataset for Emotion Detection in Children with Autism
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    Chapter 44 Personalized Music Therapy Information System Based on Algorithmic Composition in the Treatment of Autism Spectrum Disorder
Attention for Chapter 19: An Exploration of Automatic Speech Recognition Within a Nordic Context
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Chapter title
An Exploration of Automatic Speech Recognition Within a Nordic Context
Chapter number 19
Book title
Universal Access in Human-Computer Interaction
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-35681-0_19
Book ISBNs
978-3-03-135680-3, 978-3-03-135681-0
Authors

Vase, Silja, Berget, Gerd

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