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Games and Learning Alliance

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Cover of 'Games and Learning Alliance'

Table of Contents

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    Book Overview
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    Chapter 1 Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel
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    Chapter 2 Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use
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    Chapter 3 Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems
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    Chapter 4 Supporting Knowledge Sharing for the Co-design of Digital Learning Games
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    Chapter 5 A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses
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    Chapter 6 FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Development
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    Chapter 7 10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training
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    Chapter 8 Microcosmos® 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences
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    Chapter 9 An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games
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    Chapter 10 Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game
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    Chapter 11 A Serious Game to Improve Phishing Awareness
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    Chapter 12 More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails
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    Chapter 13 Promoting Adaptive Number Knowledge Through Deliberate Practice in the Number Navigation Game
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    Chapter 14 Effects of a Game-Based Fraction Estimation Task on Math Anxiety
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    Chapter 15 Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis
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    Chapter 16 Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players’ Connectedness with Nature
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    Chapter 17 Design of a Novel Serious Game for the Detection and Measurement of Obsessive-Compulsive Disorder
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    Chapter 18 The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training
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    Chapter 19 Ludic Didactics
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    Chapter 20 Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games
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    Chapter 21 A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training
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    Chapter 22 High-Level Decision-Making Non-player Vehicles
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    Chapter 23 Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study
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    Chapter 24 Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems
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    Chapter 25 A Design Space of Educational Authoring Tools for Augmented Reality
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    Chapter 26 The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment
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    Chapter 27 Gamification in Work Teams: A Q Study on How Team Members Experience Gamification
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    Chapter 28 Flow in a Game-Based Learning Platform Design for K-12
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    Chapter 29 Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review
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    Chapter 30 MMORPGs as Serious Games: Learning and Developing Social Skills Through MMORPGs
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    Chapter 31 Constructing Gamified Learning Experiences
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    Chapter 32 Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education
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    Chapter 33 Enhancing Information Literacy Skills: A Game Design for Seeking Information and Making Queries
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    Chapter 34 BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues
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    Chapter 35 An Ontological Model to Design the Specifications of Effective Educational Games
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    Chapter 36 Understanding the Advantages of a Hybrid Setting Over the Virtual Setting in Serious Game Application
Attention for Chapter 12: More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails
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Chapter title
More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails
Chapter number 12
Book title
Games and Learning Alliance
Published by
Springer, Cham, January 2022
DOI 10.1007/978-3-031-22124-8_12
Book ISBNs
978-3-03-122123-1, 978-3-03-122124-8
Authors

Roepke, Rene, Drury, Vincent, Peess, Philipp, Johnen, Tobias, Meyer, Ulrike, Schroeder, Ulrik

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