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Inclusive Digital Education

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Cover of 'Inclusive Digital Education'

Table of Contents

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    Book Overview
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    Chapter 1 Inclusive Technology-Enhanced Education
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    Chapter 2 A Third Space: Infusing Open Educational Resources (OER) with Universal Design for Learning (UDL)
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    Chapter 3 Open Educational Resources for Inclusive Education: A Tangible Response for Italian School
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    Chapter 4 Digital Education to Approach the Affective Domain in Mathematics Learning
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    Chapter 5 Inquiry-Based Learning Focused on Inclusive Education in Programming of Robots: Challenges, Experience, and Feedback of First Cycle Students
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    Chapter 6 Content Design for Inclusive Educational Environments
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    Chapter 7 Student-Centered Active Digital Technologies for High Abilities and Gifted Students
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    Chapter 8 Inclusive Digital Education of Vulnerable Children During COVID-19 Pandemic: The Role of Social Work
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    Chapter 9 Digital Inclusion During the COVID-19 Pandemic: The Case of Austria
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    Chapter 10 Integrating Digital Pedagogies in the Era of the Inclusive Education: Needs Analysis and Use Cases from the Perspective of the “Visitor” Project
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    Chapter 11 Scales of Inclusion in a Vertically Integrated Program for a Community-Focused Interactive Experience
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    Chapter 12 New Configurations of Inclusive Education: Contributions of Brazilian Edtechs to Accessibility and Inclusion
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    Chapter 13 A Step Further in Digital Divide: Information and Strategic Skills of the Academy
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    Chapter 14 Towards an Inclusive Digital Learning Environment in Higher Education: Opportunities and Limitations Gleaned from Working Students’ Remote Learning Experiences During COVID-19
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    Chapter 15 Higher Education Students’ Training Toward Inclusion; Virtual Reality Introduces Socially Assistive Robots Technologies for Digital Inclusion
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    Chapter 16 Reconstruction of the Phenomenon of Social Inclusion Within ICT in Academia – Voices from Europe
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    Chapter 17 Psychogeography and Digital Technologies: Inclusive Creative Experiences in an Academic Environment
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    Chapter 18 Breaking the Digital Gender Gap with Inclusive Digital Education
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    Chapter 19 Esports: A New Frontier for Inclusion Through Competitive Game Engagement
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