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Global Perspectives on Design Science Research

Overview of attention for book
Cover of 'Global Perspectives on Design Science Research'

Table of Contents

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    Book Overview
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    Chapter 1 When Designers Are Not in Control – Experiences from Using Action Research to Improve Researcher-Developer Collaboration in Design Science Research
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    Chapter 2 Relevance through Consortium Research? Findings from an Expert Interview Study
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    Chapter 3 Taking a Project Management Perspective on Design Science Research
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    Chapter 4 A Multi-Grounded Design Research Process
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    Chapter 5 Relevance and Problem Choice in Design Science
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    Chapter 6 Artifact Types in Information Systems Design Science – A Literature Review
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    Chapter 7 Quo Vadis, Design Science? – A Survey of Literature
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    Chapter 8 Design Science Research Post Hevner et al.: Criteria, Standards, Guidelines, and Expectations
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    Chapter 9 Meta-analysis of Design Science Research within the IS Community: Trends, Patterns, and Outcomes
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    Chapter 10 Comparing Two Software Design Process Theories
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    Chapter 11 The Ecology of Learning-by-Building: Bridging Design Science and Natural History of Knowledge
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    Chapter 12 On Computer Simulation as a Component in Information Systems Research
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    Chapter 13 Design Logic and the Ambiguity Operator
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    Chapter 14 Information Model-Based Configuration of Situational Methods – A Foundation for Design Research Applying Situational Method Configuration
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    Chapter 15 A Methodology for Content-Centered Design of Ambient Environments
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    Chapter 16 Extending the Design and Engineering Methodology for Organizations with the Generation Operationalization and Discontinuation Organization
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    Chapter 17 Towards Deterministically Constructing Organizations Based on the Normalized Systems Approach
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    Chapter 18 Harness Mobility: Managing the Off-Task Property
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    Chapter 19 Dynamically Generating Context-Relevant Sub-Webs
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    Chapter 20 Designing Business-Intelligence Tools with Value-Driven Recommendations
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    Chapter 21 Process Performance Management – Identifying Stereotype Problem Situations as a Basis for Effective and Efficient Design Research
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    Chapter 22 The Design of Focus Area Maturity Models
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    Chapter 23 Applying Design Research Artifacts for Building Design Research Artifacts: A Process Model for Enterprise Architecture Planning
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    Chapter 24 Realization Approaches of Customer Relationship Management – A Design Science Research Contribution to Support the Construction of Situational CRM Artifacts
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    Chapter 25 The Instance-Based Multilevel Security Model
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    Chapter 26 A Negotiation Based Approach for Service Composition
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    Chapter 27 Usability through System-User Collaboration
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    Chapter 28 Instruction Manual Usage: A Comparison of Younger People, Older People and People with Cognitive Disabilities
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    Chapter 29 FASTS: FAcets Structured Tag Space – A Novel Approach to Organize and Reuse Social Bookmarking Tags
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    Chapter 30 Twitter Me: Using Micro-blogging to Motivate Teenagers to Exercise
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    Chapter 31 Designing for Light-Weight Collaboration: The Case of Interactive Citizens’ Advisory Services
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    Chapter 32 Design for Business Innovation: Linking the Value Chains of Logistics Service and Cargo Insurance Companies by Designing a Collaborative Service Infrastructure
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    Chapter 33 A Requirements Engineering Method Designed for the Blind
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    Chapter 34 Assessing Project Effort in Requirements Engineering: A Report on Design Research in Progress
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    Chapter 35 Systematic Development of Business-Driven Requirements – Using Next-Generation EIS Design as an Example
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    Chapter 36 Systematization of Maturity Model Extensions
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    Chapter 37 Process Design as Basis for Comprehensive Process Modeling
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    Chapter 38 Design Science Research Engagement: Proposal for an Engagement Approach for Company Collaboration
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    Chapter 39 Design Science in Research Cooperations with the Industry: Findings from Three Prototyping Projects
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    Chapter 40 Towards a Theory on Collaborative Decision Making in Enterprise Architecture
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    Chapter 41 In Pursuit of IT Artifact Generality: The Case of Predictive Model for Electronic Negotiation Support
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    Chapter 42 Use Cases for Business Metadata – A Viewpoint-Based Approach to Structuring and Prioritizing Business Needs
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    Chapter 43 The IT-CMF: A Practical Application of Design Science
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    Chapter 44 Ontology Design for Strategies to Metrics Mapping
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    Chapter 45 Naturalistic and Artificial Evaluations of Personas and Role-Based Enterprise Systems
Attention for Chapter 10: Comparing Two Software Design Process Theories
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

Mentioned by

wikipedia
3 Wikipedia pages

Citations

dimensions_citation
14 Dimensions

Readers on

mendeley
71 Mendeley
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Chapter title
Comparing Two Software Design Process Theories
Chapter number 10
Book title
Global Perspectives on Design Science Research
Published in
Lecture notes in computer science, January 2010
DOI 10.1007/978-3-642-13335-0_10
Book ISBNs
978-3-64-213334-3, 978-3-64-213335-0
Authors

Ralph, Paul, Paul Ralph

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 71 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 3%
Germany 1 1%
Chile 1 1%
Hungary 1 1%
Australia 1 1%
France 1 1%
South Africa 1 1%
Sweden 1 1%
Unknown 62 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 15 21%
Student > Master 11 15%
Student > Doctoral Student 10 14%
Lecturer 6 8%
Student > Bachelor 5 7%
Other 14 20%
Unknown 10 14%
Readers by discipline Count As %
Computer Science 26 37%
Engineering 9 13%
Design 7 10%
Business, Management and Accounting 6 8%
Social Sciences 4 6%
Other 10 14%
Unknown 9 13%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 May 2023.
All research outputs
#7,492,173
of 22,901,818 outputs
Outputs from Lecture notes in computer science
#2,488
of 8,129 outputs
Outputs of similar age
#48,528
of 164,240 outputs
Outputs of similar age from Lecture notes in computer science
#44
of 188 outputs
Altmetric has tracked 22,901,818 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,129 research outputs from this source. They receive a mean Attention Score of 5.0. This one has gotten more attention than average, scoring higher than 54% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 164,240 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 22nd percentile – i.e., 22% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 188 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 60% of its contemporaries.