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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality
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    Chapter 2 M2D: Monolog to Dialog Generation for Conversational Story Telling
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    Chapter 3 Exit 53: Physiological Data for Improving Non-player Character Interaction
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    Chapter 4 Narrative Game Mechanics
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    Chapter 5 An Integrated and Iterative Research Direction for Interactive Digital Narrative
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    Chapter 6 The Narrative Quality of Game Mechanics
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    Chapter 7 Improvisational Computational Storytelling in Open Worlds
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    Chapter 8 GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips
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    Chapter 9 Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond
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    Chapter 10 Bad News: An Experiment in Computationally Assisted Performance
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    Chapter 11 A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation
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    Chapter 12 Asking Hypothetical Questions About Stories Using QUEST
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    Chapter 13 Predicting User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis
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    Chapter 14 An Active Analysis and Crowd Sourced Approach to Social Training
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    Chapter 15 Generating Abstract Comics
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    Chapter 16 A Rules-Based System for Adapting and Transforming Existing Narratives
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    Chapter 17 Evaluating Accessible Graphical Interfaces for Building Story Worlds
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    Chapter 18 Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories
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    Chapter 19 Using BDI to Model Players Behaviour in an Interactive Fiction Game
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    Chapter 20 Expressionist: An Authoring Tool for In-Game Text Generation
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    Chapter 21 Recognizing Coherent Narrative Blog Content
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    Chapter 22 Intertwined Storylines with Anchor Points
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    Chapter 23 Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling
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    Chapter 24 Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach
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    Chapter 25 Bringing Authoritative Models to Computational Drama (Encoding Knebel’s Action Analysis)
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    Chapter 26 Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives
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    Chapter 27 Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children
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    Chapter 28 The Character as Subjective Interface
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    Chapter 29 Right, Left, High, Low Narrative Strategies for Non–linear Storytelling
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    Chapter 30 Qualifying and Quantifying Interestingness in Dramatic Situations
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    Chapter 31 Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism
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    Chapter 32 Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling
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    Chapter 33 Beyond the Gutter
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    Chapter 34 The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration
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    Chapter 35 Towards Procedural Game Story Creation via Designing Story Cubes
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    Chapter 36 Phylactery: An Authoring Platform for Object Stories
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    Chapter 37 What is Shared? - A Pedagogical Perspective on Interactive Digital Narrative and Literary Narrative
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    Chapter 38 A Reflexive Approach in Learning Through Uchronia
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    Chapter 39 Interactive Chart of Story Characters’ Intentions
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    Chapter 40 Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative
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    Chapter 41 Using Theme to Author Hypertext Fiction
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    Chapter 42 Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling
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    Chapter 43 Art-Bots: Toward Chat-Based Conversational Experiences in Museums
Attention for Chapter 33: Beyond the Gutter
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Chapter title
Beyond the Gutter
Chapter number 33
Book title
Interactive Storytelling
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-48279-8_33
Book ISBNs
978-3-31-948278-1, 978-3-31-948279-8
Authors

Tiffany Neo, Alex Mitchell

Editors

Frank Nack, Andrew S. Gordon

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 9 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 44%
Professor 1 11%
Student > Postgraduate 1 11%
Student > Doctoral Student 1 11%
Unknown 2 22%
Readers by discipline Count As %
Arts and Humanities 3 33%
Design 2 22%
Unknown 4 44%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 November 2016.
All research outputs
#18,482,034
of 22,901,818 outputs
Outputs from Lecture notes in computer science
#6,015
of 8,129 outputs
Outputs of similar age
#238,662
of 315,621 outputs
Outputs of similar age from Lecture notes in computer science
#330
of 438 outputs
Altmetric has tracked 22,901,818 research outputs across all sources so far. This one is in the 11th percentile – i.e., 11% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,129 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 13th percentile – i.e., 13% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 315,621 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 13th percentile – i.e., 13% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 438 others from the same source and published within six weeks on either side of this one. This one is in the 11th percentile – i.e., 11% of its contemporaries scored the same or lower than it.