Evaluating Accessible Graphical Interfaces for Building Story Worlds (2016) : Steven Poulakos and Mubbasir Kapadia and Guido M. Maiga and Fabio Z{\"u}nd and Markus Gross and Robert W. Sumner DOI: https://t.co/5dK1KDBqmH #authorin #my_bibtex
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141 followers
Expressionist: an Authoring Tool for In-Game Text Generation (2016) : James Ryan and Ethan Seither and Michael Mateas and Noah Wardrip-Fruin DOI: https://t.co/ZPlrEFlURE #CFG #authoring_tools #context_free_grammar #expressionist #my_bibtex
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Improvisational Computational Storytelling in Open Worlds (2016) : Lara J. Martin and Brent Harrison and Mark O. Riedl DOI: https://t.co/G0G8fMAxog #agents #architecture #computational_improvisation #improvisation #interactive_nar #my_bibtex
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A Rules-Based System for Adapting and Transforming Existing Narratives (2016) : Jo Mazeika DOI: https://t.co/CHHbVsubRc #RETE #narrative_representation #production_systems #rule_system #transformation_rules #my_bibtex