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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality
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    Chapter 2 M2D: Monolog to Dialog Generation for Conversational Story Telling
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    Chapter 3 Exit 53: Physiological Data for Improving Non-player Character Interaction
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    Chapter 4 Narrative Game Mechanics
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    Chapter 5 An Integrated and Iterative Research Direction for Interactive Digital Narrative
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    Chapter 6 The Narrative Quality of Game Mechanics
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    Chapter 7 Improvisational Computational Storytelling in Open Worlds
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    Chapter 8 GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips
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    Chapter 9 Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond
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    Chapter 10 Bad News: An Experiment in Computationally Assisted Performance
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    Chapter 11 A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation
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    Chapter 12 Asking Hypothetical Questions About Stories Using QUEST
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    Chapter 13 Predicting User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis
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    Chapter 14 An Active Analysis and Crowd Sourced Approach to Social Training
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    Chapter 15 Generating Abstract Comics
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    Chapter 16 A Rules-Based System for Adapting and Transforming Existing Narratives
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    Chapter 17 Evaluating Accessible Graphical Interfaces for Building Story Worlds
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    Chapter 18 Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories
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    Chapter 19 Using BDI to Model Players Behaviour in an Interactive Fiction Game
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    Chapter 20 Expressionist: An Authoring Tool for In-Game Text Generation
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    Chapter 21 Recognizing Coherent Narrative Blog Content
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    Chapter 22 Intertwined Storylines with Anchor Points
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    Chapter 23 Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling
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    Chapter 24 Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach
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    Chapter 25 Bringing Authoritative Models to Computational Drama (Encoding Knebel’s Action Analysis)
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    Chapter 26 Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives
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    Chapter 27 Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children
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    Chapter 28 The Character as Subjective Interface
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    Chapter 29 Right, Left, High, Low Narrative Strategies for Non–linear Storytelling
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    Chapter 30 Qualifying and Quantifying Interestingness in Dramatic Situations
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    Chapter 31 Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism
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    Chapter 32 Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling
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    Chapter 33 Beyond the Gutter
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    Chapter 34 The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration
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    Chapter 35 Towards Procedural Game Story Creation via Designing Story Cubes
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    Chapter 36 Phylactery: An Authoring Platform for Object Stories
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    Chapter 37 What is Shared? - A Pedagogical Perspective on Interactive Digital Narrative and Literary Narrative
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    Chapter 38 A Reflexive Approach in Learning Through Uchronia
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    Chapter 39 Interactive Chart of Story Characters’ Intentions
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    Chapter 40 Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative
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    Chapter 41 Using Theme to Author Hypertext Fiction
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    Chapter 42 Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling
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    Chapter 43 Art-Bots: Toward Chat-Based Conversational Experiences in Museums
Attention for Chapter 41: Using Theme to Author Hypertext Fiction
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Chapter title
Using Theme to Author Hypertext Fiction
Chapter number 41
Book title
Interactive Storytelling
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-48279-8_41
Book ISBNs
978-3-31-948278-1, 978-3-31-948279-8
Authors

Alex Mitchell

Editors

Frank Nack, Andrew S. Gordon

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Other 1 20%
Professor 1 20%
Student > Ph. D. Student 1 20%
Student > Master 1 20%
Researcher 1 20%
Other 0 0%
Readers by discipline Count As %
Design 2 40%
Linguistics 1 20%
Decision Sciences 1 20%
Computer Science 1 20%