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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality
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    Chapter 2 M2D: Monolog to Dialog Generation for Conversational Story Telling
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    Chapter 3 Exit 53: Physiological Data for Improving Non-player Character Interaction
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    Chapter 4 Narrative Game Mechanics
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    Chapter 5 An Integrated and Iterative Research Direction for Interactive Digital Narrative
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    Chapter 6 The Narrative Quality of Game Mechanics
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    Chapter 7 Improvisational Computational Storytelling in Open Worlds
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    Chapter 8 GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips
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    Chapter 9 Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond
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    Chapter 10 Bad News: An Experiment in Computationally Assisted Performance
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    Chapter 11 A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation
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    Chapter 12 Asking Hypothetical Questions About Stories Using QUEST
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    Chapter 13 Predicting User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis
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    Chapter 14 An Active Analysis and Crowd Sourced Approach to Social Training
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    Chapter 15 Generating Abstract Comics
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    Chapter 16 A Rules-Based System for Adapting and Transforming Existing Narratives
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    Chapter 17 Evaluating Accessible Graphical Interfaces for Building Story Worlds
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    Chapter 18 Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories
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    Chapter 19 Using BDI to Model Players Behaviour in an Interactive Fiction Game
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    Chapter 20 Expressionist: An Authoring Tool for In-Game Text Generation
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    Chapter 21 Recognizing Coherent Narrative Blog Content
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    Chapter 22 Intertwined Storylines with Anchor Points
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    Chapter 23 Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling
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    Chapter 24 Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach
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    Chapter 25 Bringing Authoritative Models to Computational Drama (Encoding Knebel’s Action Analysis)
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    Chapter 26 Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives
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    Chapter 27 Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children
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    Chapter 28 The Character as Subjective Interface
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    Chapter 29 Right, Left, High, Low Narrative Strategies for Non–linear Storytelling
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    Chapter 30 Qualifying and Quantifying Interestingness in Dramatic Situations
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    Chapter 31 Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism
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    Chapter 32 Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling
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    Chapter 33 Beyond the Gutter
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    Chapter 34 The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration
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    Chapter 35 Towards Procedural Game Story Creation via Designing Story Cubes
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    Chapter 36 Phylactery: An Authoring Platform for Object Stories
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    Chapter 37 What is Shared? - A Pedagogical Perspective on Interactive Digital Narrative and Literary Narrative
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    Chapter 38 A Reflexive Approach in Learning Through Uchronia
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    Chapter 39 Interactive Chart of Story Characters’ Intentions
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    Chapter 40 Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative
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    Chapter 41 Using Theme to Author Hypertext Fiction
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    Chapter 42 Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling
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    Chapter 43 Art-Bots: Toward Chat-Based Conversational Experiences in Museums
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (97th percentile)
  • High Attention Score compared to outputs of the same age and source (97th percentile)

Mentioned by

5 news outlets
28 tweeters
4 Facebook pages
1 Wikipedia page


7 Dimensions

Readers on

19 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Interactive Storytelling
Published by
Lecture notes in computer science, January 2016
DOI 10.1007/978-3-319-48279-8
978-3-31-948278-1, 978-3-31-948279-8

Frank Nack, Andrew S. Gordon

Twitter Demographics

The data shown below were collected from the profiles of 28 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 37%
Student > Master 2 11%
Lecturer 1 5%
Student > Doctoral Student 1 5%
Professor 1 5%
Other 3 16%
Unknown 4 21%
Readers by discipline Count As %
Computer Science 6 32%
Arts and Humanities 2 11%
Linguistics 2 11%
Engineering 2 11%
Psychology 1 5%
Other 1 5%
Unknown 5 26%

Attention Score in Context

This research output has an Altmetric Attention Score of 60. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 January 2022.
All research outputs
of 22,514,578 outputs
Outputs from Lecture notes in computer science
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Outputs of similar age
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Outputs of similar age from Lecture notes in computer science
of 1,237 outputs
Altmetric has tracked 22,514,578 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 97th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,125 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 409,496 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 97% of its contemporaries.
We're also able to compare this research output to 1,237 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 97% of its contemporaries.