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Transactions on Edutainment IX

Overview of attention for book
Transactions on Edutainment IX
Springer, Berlin, Heidelberg

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Periodic Table of Elements via an XNA-Powered Serious Game
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    Chapter 2 Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
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    Chapter 3 Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation
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    Chapter 4 An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
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    Chapter 5 Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
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    Chapter 6 Virtual Customers in a Multiagent Training Application
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    Chapter 7 Game Based Early Programming Education: The More You Play, the More You Learn
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    Chapter 8 Story Guided Virtual Environments in Educational Applications
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    Chapter 9 Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya
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    Chapter 10 Effects of RPG on Middle School Players’ Intrapersonal Intelligence
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    Chapter 11 Implementation of Lushan Virtual Digital Plant Museum
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    Chapter 12 Pedestrian Detection Based on Kernel Discriminative Sparse Representation
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    Chapter 13 The Design and Implementation of Computer-Aided Chinese Medicated Diet System
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    Chapter 14 Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius
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    Chapter 15 Real-Time Rendering Framework in the Virtual Home Design System
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    Chapter 16 Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning
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    Chapter 17 Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
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    Chapter 18 A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement
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    Chapter 19 Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study
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    Chapter 20 A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization
  22. Altmetric Badge
    Chapter 21 The Boom and Bust and Boom of Educational Games
Attention for Chapter 2: Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
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Mentioned by

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1 X user

Citations

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2 Dimensions

Readers on

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28 Mendeley
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Chapter title
Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
Chapter number 2
Book title
Transactions on Edutainment IX
Published in
Lecture notes in computer science, January 2016
DOI 10.1007/978-3-642-37042-7_2
Book ISBNs
978-3-64-237041-0, 978-3-64-237042-7
Authors

Dimitrios Christopoulos, Pavlos Mavridis, Anthousis Andreadis, John N. Karigiannis

Editors

Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis

Timeline

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X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Cyprus 1 4%
Unknown 27 96%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 25%
Student > Doctoral Student 3 11%
Student > Master 3 11%
Student > Postgraduate 2 7%
Professor 1 4%
Other 3 11%
Unknown 9 32%
Readers by discipline Count As %
Computer Science 6 21%
Social Sciences 5 18%
Design 2 7%
Psychology 2 7%
Linguistics 1 4%
Other 3 11%
Unknown 9 32%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 08 March 2013.
All research outputs
#20,152,841
of 24,773,594 outputs
Outputs from Lecture notes in computer science
#6,045
of 8,155 outputs
Outputs of similar age
#299,267
of 407,069 outputs
Outputs of similar age from Lecture notes in computer science
#397
of 517 outputs
Altmetric has tracked 24,773,594 research outputs across all sources so far. This one is in the 10th percentile – i.e., 10% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,155 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one is in the 13th percentile – i.e., 13% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 407,069 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 14th percentile – i.e., 14% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 517 others from the same source and published within six weeks on either side of this one. This one is in the 13th percentile – i.e., 13% of its contemporaries scored the same or lower than it.