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Mendeley readers
Chapter title |
Creative Industries Across Cultural Borders: The Case of Video Games in Asia
|
---|---|
Chapter number | 3 |
Book title |
Creative Economies, Creative Cities
|
Published by |
Springer, Dordrecht, January 2009
|
DOI | 10.1007/978-1-4020-9949-6_3 |
Book ISBNs |
978-1-4020-9948-9, 978-1-4020-9949-6
|
Authors |
Ted Tschang |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Sweden | 1 | 7% |
Unknown | 14 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 27% |
Researcher | 3 | 20% |
Student > Master | 2 | 13% |
Lecturer > Senior Lecturer | 1 | 7% |
Unspecified | 1 | 7% |
Other | 1 | 7% |
Unknown | 3 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 3 | 20% |
Unspecified | 1 | 7% |
Environmental Science | 1 | 7% |
Linguistics | 1 | 7% |
Arts and Humanities | 1 | 7% |
Other | 4 | 27% |
Unknown | 4 | 27% |