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Human-Centered and Error-Resilient Systems Development

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Cover of 'Human-Centered and Error-Resilient Systems Development'

Table of Contents

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    Book Overview
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    Chapter 1 Responsibilities and Challenges of Product Owners at Spotify - An Exploratory Case Study
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    Chapter 2 Supporting the HCI Aspect of Agile Software Development by Tool Support for UI-Pattern Transformations
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    Chapter 3 Human-Centered Software Engineering as a Chance to Ensure Software Quality Within the Digitization of Human Workflows
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    Chapter 4 Usability Problems Experienced by Different Groups of Skilled Internet Users: Gender, Age, and Background
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    Chapter 5 User-Test Results Injection into Task-Based Design Process for the Assessment and Improvement of Both Usability and User Experience
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    Chapter 6 Framework for Relative Web Usability Evaluation on Usability Features in MDD
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    Chapter 7 Testing Prototypes and Final User Interfaces Through an Ontological Perspective for Behavior-Driven Development
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    Chapter 8 Communication in Teams - An Expression of Social Conflicts
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    Chapter 9 Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction
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    Chapter 10 Do You Own a Volkswagen? Values as Non-Functional Requirements
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    Chapter 11 A Core Ontology of Safety Risk Concepts
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    Chapter 12 Complementary Tools and Techniques for Supporting Fitness-for-Purpose of Interactive Critical Systems
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    Chapter 13 Demon Hunt - The Role of Endsley’s Demons of Situation Awareness in Maritime Accidents
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    Chapter 14 Are Software Developers Just Users of Development Tools? Assessing Developer Experience of a Graphical User Interface Designer
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    Chapter 15 A Conceptual UX-Aware Model of Requirements
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    Chapter 16 Keep the Beat: Audio Guidance for Runner Training
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    Chapter 17 The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering
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    Chapter 18 Engineering Context-Adaptive UIs for Task-Continuous Cross-Channel Applications
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    Chapter 19 UCProMo—Towards a User-Centred Process Model
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    Chapter 20 Collaborative Task Modelling on the Web
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    Chapter 21 Ceiling and Threshold of PaaS Tools: The Role of Learnability in Tool Adoption
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    Chapter 22 User Experience Evaluation Methods: Lessons Learned from an Interactive TV Case-Study
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    Chapter 23 Endev: Declarative Prototyping with Data
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    Chapter 24 Collaborative Task Modeling: A First Prototype Integrated in HAMSTERS
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    Chapter 25 Accelerated Development for Accessible Apps – Model Driven Development of Transportation Apps for Visually Impaired People
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (91st percentile)
  • High Attention Score compared to outputs of the same age and source (87th percentile)

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