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Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Overview of attention for book
Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Springer International Publishing
Attention for Chapter: Evaluation Design for Learning with Mixed Reality in Mining Education Based on a Literature Review
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Mentioned by

blogs
1 blog
twitter
5 X users

Citations

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1 Dimensions

Readers on

mendeley
18 Mendeley
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Chapter title
Evaluation Design for Learning with Mixed Reality in Mining Education Based on a Literature Review
Book title
Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Published by
Springer, Cham, July 2021
DOI 10.1007/978-3-030-77943-6_21
Book ISBNs
978-3-03-077942-9, 978-3-03-077943-6
Authors

Stefan Thurner, Lea Daling, Markus Ebner, Martin Ebner, Sandra Schön, Thurner, Stefan, Daling, Lea, Ebner, Markus, Ebner, Martin, Schön, Sandra

Timeline

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X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 18 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 4 22%
Student > Doctoral Student 3 17%
Student > Bachelor 2 11%
Student > Ph. D. Student 2 11%
Professor 1 6%
Other 2 11%
Unknown 4 22%
Readers by discipline Count As %
Social Sciences 4 22%
Engineering 4 22%
Mathematics 1 6%
Computer Science 1 6%
Linguistics 1 6%
Other 2 11%
Unknown 5 28%