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Interactivity and Game Creation

Overview of attention for book
Attention for Chapter: IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches
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1 X user

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15 Mendeley
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Chapter title
IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches
Book title
Interactivity and Game Creation
Published by
Springer, Cham, April 2021
DOI 10.1007/978-3-030-73426-8_24
Book ISBNs
978-3-03-073425-1, 978-3-03-073426-8
Authors

Zidong Lin, Bjorn Sommer, Saeema Ahmed-Kristensen, Lin, Zidong, Sommer, Bjorn, Ahmed-Kristensen, Saeema

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 15 100%

Demographic breakdown

Readers by professional status Count As %
Other 1 7%
Student > Doctoral Student 1 7%
Unknown 13 87%
Readers by discipline Count As %
Design 2 13%
Unknown 13 87%