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Mobile Gaming in Asia

Overview of attention for book
Mobile Gaming in Asia
Springer Netherlands

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
  3. Altmetric Badge
    Chapter 2 Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
  4. Altmetric Badge
    Chapter 3 The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
  5. Altmetric Badge
    Chapter 4 Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law
  6. Altmetric Badge
    Chapter 5 Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
  7. Altmetric Badge
    Chapter 6 The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China
  8. Altmetric Badge
    Chapter 7 The Gamification of Mobile Communication in Seoul, South Korea
  9. Altmetric Badge
    Chapter 8 Internet Game Addiction in East Asia: Challenges & Opportunities
  10. Altmetric Badge
    Chapter 9 Mobile Games in China: Development and Current Status
  11. Altmetric Badge
    Chapter 10 Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics
  12. Altmetric Badge
    Chapter 11 Chinese Consumers’ Perception of Social Game: A Phenomenological Study
  13. Altmetric Badge
    Chapter 12 Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
  14. Altmetric Badge
    Chapter 13 Comparison of Korean and Chinese Adolescents’ Online Games Use Including Mobile Games
  15. Altmetric Badge
    Chapter 14 Erratum: Chapter 12 Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
Attention for Chapter 4: Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (79th percentile)

Mentioned by

news
1 news outlet

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
13 Mendeley
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Chapter title
Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law
Chapter number 4
Book title
Mobile Gaming in Asia
Published in
Mobile Communication in Asia: Local Insights, Global Implications, July 2016
DOI 10.1007/978-94-024-0826-3_4
Book ISBNs
978-9-40-240824-9, 978-9-40-240826-3
Authors

Yoonmo Sang, Sora Park, Hogeun Seo, Sang, Yoonmo, Park, Sora, Seo, Hogeun

Editors

Dal Yong Jin

Timeline

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 15%
Other 1 8%
Student > Doctoral Student 1 8%
Lecturer 1 8%
Student > Bachelor 1 8%
Other 1 8%
Unknown 6 46%
Readers by discipline Count As %
Business, Management and Accounting 2 15%
Psychology 2 15%
Linguistics 1 8%
Social Sciences 1 8%
Unknown 7 54%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 05 October 2021.
All research outputs
#4,509,625
of 25,992,468 outputs
Outputs from Mobile Communication in Asia: Local Insights, Global Implications
#1
of 1 outputs
Outputs of similar age
#75,444
of 383,010 outputs
Outputs of similar age from Mobile Communication in Asia: Local Insights, Global Implications
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. Compared to these this one has done well and is in the 82nd percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.0. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 383,010 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 79% of its contemporaries.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them