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Advances in Neuroergonomics and Cognitive Engineering

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Table of Contents

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    Book Overview
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    Chapter 1 Cued Recall with Gaze Guiding—Reduction of Human Errors with a Gaze-Guiding Tool
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    Chapter 2 Investigation of the Recognition of Different Font Sizes on Human-Machine Interface and Physiological Characteristics for Aged People
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    Chapter 3 Cognitive Ergonomics Applied to the eQRH: Developing an Electronic Quick Reaction Handbook for Use During Aviation Emergencies
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    Chapter 4 The Impact of Chinese Cultural Elements on the User Experience in Government Website Design
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    Chapter 5 Research on the Influence of Abstract Knowledge to the Individual Cognitive Behavior and Innovative Design Thinking
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    Chapter 6 How the Color Matching and Arrow Position Affect the Design of the Bus Stop Board: An Eye Movement Experimental Research
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    Chapter 7 Measuring the Amplitude of the N100 Component to Predict the Occurrence of the Inattentional Deafness Phenomenon
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    Chapter 8 Application of a Simulation-Based Software Tool for the Prospective Design of IT Work Places
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    Chapter 9 Evaluation of User’s Affective Engagement While Interacting with Educational Technologies: A Pilot Study
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    Chapter 10 On the Modelling an Artificial Cognitive System Based on the Human-Brain Architecture
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    Chapter 11 Identity Verification Using a Kinematic Memory Detection Technique
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    Chapter 12 Emotiv-Based Low-Cost Brain Computer Interfaces: A Survey
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    Chapter 13 Test-Retest Stability of EEG and Eye Tracking Metrics as Indicators of Variations in User State—An Analysis at a Group and an Individual Level
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    Chapter 14 Transcranial Direct Current Stimulation (tDCS) Versus Caffeine to Sustain Wakefulness at Night When Dosing at Start-of-Shift
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    Chapter 15 The Effects of Transcranial Direct Current Stimulation (tDCS) on Training During a Complex Procedural Task
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    Chapter 16 Eliciting Sustained Mental Effort Using the Toulouse N-Back Task: Prefrontal Cortex and Pupillary Responses
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    Chapter 17 An Eye Movement Research on 2D Interactive Game Design
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    Chapter 18 Cognitive and Emotional-Motivational Implications in the Job Design of Digitized Production Drilling in Deep Mines
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    Chapter 19 Measuring Operator Emotion Objectively at a Complex Final Assembly Station
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    Chapter 20 A Comparative Study on 3D/2D Visual Search Performance on Different Visual Display Terminal
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    Chapter 21 Aging Effects on Brain Efficiency in General Aviation Pilots
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    Chapter 22 Simulating Team Cognition in Complex Systems: Practical Considerations for Researchers
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    Chapter 23 Fatigue and Theories of Resources: The Energetic Metaphor of the Mind Functioning Might Be Reconsidered
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    Chapter 24 A New Method for the Objective Registration of Mental Workload
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    Chapter 25 Effect of Time Pressure on Work Efficiency and Cognitive Judgment
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    Chapter 26 Cognitive Architecture Based Platform on Human Performance Evaluation for Space Manual Control Task
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    Chapter 27 Multi-level Cognitive Cybernetics in Human Factors
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    Chapter 28 Accessibility Evaluation: Manual Development and Tool Selection for Evaluating Accessibility of E-Textbooks
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    Chapter 29 Development of a Scoring System for Evaluating the Accessibility of eTextbooks
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    Chapter 30 Measuring the After-Effects of Disruption on Task Performance
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    Chapter 31 Complexity and Reliability as Basic Quantitative Characteristics of Computer Based Tasks
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    Chapter 32 Windshield Frame Shape and Awareness of the External World While Driving an Automobile
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    Chapter 33 Managing Mediated Interruptions in Manufacturing: Selected Strategies Used for Coping with Cognitive Load
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    Chapter 34 The Design Features of Pictorial Face Design for Facilitating Exertion Perception
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    Chapter 35 Design an Interactive Game App of Horticultural Therapy for Older Adults
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    Chapter 36 Visual Psychophysical Thresholds for Perceiving Objects and Letters on Monocular Head-Up Displays in Indoor and Outdoor Lighting Conditions
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    Chapter 37 Effects of Biasing Information on the Conceptual Structure of Team Communications
Attention for Chapter 4: The Impact of Chinese Cultural Elements on the User Experience in Government Website Design
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Citations

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16 Mendeley
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Chapter title
The Impact of Chinese Cultural Elements on the User Experience in Government Website Design
Chapter number 4
Book title
Advances in Neuroergonomics and Cognitive Engineering
Published by
Springer International Publishing, July 2016
DOI 10.1007/978-3-319-41691-5_4
Book ISBNs
978-3-31-941690-8, 978-3-31-941691-5
Authors

Tian Lei, Xu Liu, Lei Wu, Ziliang Jin, Yuhui Wang

Editors

Kelly S. Hale, Kay M. Stanney

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 16 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer > Senior Lecturer 2 13%
Student > Doctoral Student 2 13%
Student > Ph. D. Student 2 13%
Student > Master 2 13%
Professor 1 6%
Other 2 13%
Unknown 5 31%
Readers by discipline Count As %
Arts and Humanities 3 19%
Social Sciences 3 19%
Design 2 13%
Engineering 2 13%
Business, Management and Accounting 1 6%
Other 0 0%
Unknown 5 31%